Changes for prototype load parallelization (#13066)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -16,12 +16,6 @@ namespace Content.Shared.Access
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/// The player-visible name of the access level, in the ID card console and such.
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/// </summary>
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[DataField("name")]
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public string Name
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{
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get => (_name is not null) ? _name : ID;
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private set => _name = Loc.GetString(value);
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}
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private string? _name;
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public string? Name { get; set; }
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}
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}
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