Changes for prototype load parallelization (#13066)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -208,11 +208,12 @@ namespace Content.Server.Pointing.EntitySystems
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var tileDef = _tileDefinitionManager[tileRef?.Tile.TypeId ?? 0];
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selfMessage = Loc.GetString("pointing-system-point-at-tile", ("tileName", tileDef.Name));
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var name = Loc.GetString(tileDef.Name);
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selfMessage = Loc.GetString("pointing-system-point-at-tile", ("tileName", name));
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viewerMessage = Loc.GetString("pointing-system-other-point-at-tile", ("otherName", playerName), ("tileName", tileDef.Name));
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_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(player):user} pointed at {tileDef.Name} {(position == null ? mapCoords : position)}");
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_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(player):user} pointed at {name} {(position == null ? mapCoords : position)}");
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}
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_pointers[session] = _gameTiming.CurTime;
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