Changes for prototype load parallelization (#13066)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -761,8 +761,8 @@ public sealed class NukeopsRuleSystem : GameRuleSystem
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{
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var spawnPoint = EntityManager.SpawnEntity(_nukeopsRuleConfig.GhostSpawnPointProto, _random.Pick(spawns));
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var spawner = EnsureComp<GhostRoleMobSpawnerComponent>(spawnPoint);
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spawner.RoleName = nukeOpsAntag.Name;
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spawner.RoleDescription = nukeOpsAntag.Objective;
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spawner.RoleName = Loc.GetString(nukeOpsAntag.Name);
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spawner.RoleDescription = Loc.GetString(nukeOpsAntag.Objective);
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var nukeOpSpawner = EnsureComp<NukeOperativeSpawnerComponent>(spawnPoint);
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nukeOpSpawner.OperativeName = spawnDetails.Name;
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