Changes for prototype load parallelization (#13066)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -17,9 +17,6 @@ namespace Content.Server.Cuffs.Components
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[Dependency] private readonly IEntityManager _entities = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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private string _brokenName = string.Empty;
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private string _brokenDesc = string.Empty;
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/// <summary>
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/// The time it takes to apply a <see cref="CuffedComponent"/> to an entity.
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/// </summary>
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@@ -72,21 +69,13 @@ namespace Content.Server.Cuffs.Components
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/// The iconstate used for broken handcuffs
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/// </summary>
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[DataField("brokenName", readOnly: true)]
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public string BrokenName
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{
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get => _brokenName;
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private set => _brokenName = Loc.GetString(value);
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}
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public string BrokenName { get; private set; } = "";
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/// <summary>
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/// The iconstate used for broken handcuffs
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/// </summary>
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[DataField("brokenDesc", readOnly: true)]
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public string BrokenDesc
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{
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get => _brokenDesc;
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private set => _brokenDesc = Loc.GetString(value);
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}
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public string BrokenDesc { get; private set; } = "";
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[ViewVariables]
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public bool Broken
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