Changes for prototype load parallelization (#13066)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -72,13 +72,10 @@ public sealed partial class LatheMenu : DefaultWindow
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{
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if (!_prototypeManager.TryIndex(id, out MaterialPrototype? material))
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continue;
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if (amount > 0)
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{
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var mat = Loc.GetString("lathe-menu-material-display",
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("material", material.Name), ("amount", amount));
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Materials.AddItem(mat, _spriteSystem.Frame0(material.Icon), false);
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}
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var name = Loc.GetString(material.Name);
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var mat = Loc.GetString("lathe-menu-material-display",
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("material", name), ("amount", amount));
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Materials.AddItem(mat, _spriteSystem.Frame0(material.Icon), false);
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}
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if (Materials.Count == 0)
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@@ -140,7 +137,7 @@ public sealed partial class LatheMenu : DefaultWindow
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sb.Append(adjustedAmount);
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sb.Append(' ');
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sb.Append(proto.Name);
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sb.Append(Loc.GetString(proto.Name));
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}
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var icon = _spriteSystem.Frame0(prototype.Icon);
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