Changes for prototype load parallelization (#13066)

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Pieter-Jan Briers
2022-12-20 23:25:34 +01:00
committed by GitHub
parent 584921b423
commit a323671984
50 changed files with 169 additions and 249 deletions

View File

@@ -72,13 +72,10 @@ public sealed partial class LatheMenu : DefaultWindow
{
if (!_prototypeManager.TryIndex(id, out MaterialPrototype? material))
continue;
if (amount > 0)
{
var mat = Loc.GetString("lathe-menu-material-display",
("material", material.Name), ("amount", amount));
Materials.AddItem(mat, _spriteSystem.Frame0(material.Icon), false);
}
var name = Loc.GetString(material.Name);
var mat = Loc.GetString("lathe-menu-material-display",
("material", name), ("amount", amount));
Materials.AddItem(mat, _spriteSystem.Frame0(material.Icon), false);
}
if (Materials.Count == 0)
@@ -140,7 +137,7 @@ public sealed partial class LatheMenu : DefaultWindow
sb.Append(adjustedAmount);
sb.Append(' ');
sb.Append(proto.Name);
sb.Append(Loc.GetString(proto.Name));
}
var icon = _spriteSystem.Frame0(prototype.Icon);