Purge uses of TransformComponent.GetWorldPositionRotation... variants (#34942)
This commit is contained in:
@@ -16,6 +16,7 @@ namespace Content.Client.Atmos.EntitySystems
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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[Dependency] private readonly IOverlayManager _overlayMan = default!;
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[Dependency] private readonly IOverlayManager _overlayMan = default!;
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[Dependency] private readonly SpriteSystem _spriteSys = default!;
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[Dependency] private readonly SpriteSystem _spriteSys = default!;
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[Dependency] private readonly SharedTransformSystem _xformSys = default!;
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private GasTileOverlay _overlay = default!;
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private GasTileOverlay _overlay = default!;
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@@ -25,7 +26,7 @@ namespace Content.Client.Atmos.EntitySystems
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SubscribeNetworkEvent<GasOverlayUpdateEvent>(HandleGasOverlayUpdate);
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SubscribeNetworkEvent<GasOverlayUpdateEvent>(HandleGasOverlayUpdate);
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SubscribeLocalEvent<GasTileOverlayComponent, ComponentHandleState>(OnHandleState);
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SubscribeLocalEvent<GasTileOverlayComponent, ComponentHandleState>(OnHandleState);
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_overlay = new GasTileOverlay(this, EntityManager, _resourceCache, ProtoMan, _spriteSys);
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_overlay = new GasTileOverlay(this, EntityManager, _resourceCache, ProtoMan, _spriteSys, _xformSys);
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_overlayMan.AddOverlay(_overlay);
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_overlayMan.AddOverlay(_overlay);
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}
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}
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@@ -21,6 +21,7 @@ namespace Content.Client.Atmos.Overlays
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{
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{
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private readonly IEntityManager _entManager;
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private readonly IEntityManager _entManager;
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private readonly IMapManager _mapManager;
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private readonly IMapManager _mapManager;
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private readonly SharedTransformSystem _xformSys;
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public override OverlaySpace Space => OverlaySpace.WorldSpaceEntities | OverlaySpace.WorldSpaceBelowWorld;
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public override OverlaySpace Space => OverlaySpace.WorldSpaceEntities | OverlaySpace.WorldSpaceBelowWorld;
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private readonly ShaderInstance _shader;
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private readonly ShaderInstance _shader;
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@@ -46,10 +47,11 @@ namespace Content.Client.Atmos.Overlays
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public const int GasOverlayZIndex = (int) Shared.DrawDepth.DrawDepth.Effects; // Under ghosts, above mostly everything else
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public const int GasOverlayZIndex = (int) Shared.DrawDepth.DrawDepth.Effects; // Under ghosts, above mostly everything else
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public GasTileOverlay(GasTileOverlaySystem system, IEntityManager entManager, IResourceCache resourceCache, IPrototypeManager protoMan, SpriteSystem spriteSys)
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public GasTileOverlay(GasTileOverlaySystem system, IEntityManager entManager, IResourceCache resourceCache, IPrototypeManager protoMan, SpriteSystem spriteSys, SharedTransformSystem xformSys)
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{
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{
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_entManager = entManager;
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_entManager = entManager;
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_mapManager = IoCManager.Resolve<IMapManager>();
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_mapManager = IoCManager.Resolve<IMapManager>();
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_xformSys = xformSys;
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_shader = protoMan.Index<ShaderPrototype>("unshaded").Instance();
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_shader = protoMan.Index<ShaderPrototype>("unshaded").Instance();
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ZIndex = GasOverlayZIndex;
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ZIndex = GasOverlayZIndex;
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@@ -158,7 +160,8 @@ namespace Content.Client.Atmos.Overlays
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_fireFrameCounter,
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_fireFrameCounter,
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_shader,
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_shader,
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overlayQuery,
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overlayQuery,
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xformQuery);
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xformQuery,
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_xformSys);
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var mapUid = _mapManager.GetMapEntityId(args.MapId);
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var mapUid = _mapManager.GetMapEntityId(args.MapId);
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@@ -180,7 +183,8 @@ namespace Content.Client.Atmos.Overlays
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int[] fireFrameCounter,
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int[] fireFrameCounter,
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ShaderInstance shader,
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ShaderInstance shader,
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EntityQuery<GasTileOverlayComponent> overlayQuery,
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EntityQuery<GasTileOverlayComponent> overlayQuery,
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EntityQuery<TransformComponent> xformQuery) state) =>
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EntityQuery<TransformComponent> xformQuery,
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SharedTransformSystem xformSys) state) =>
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{
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{
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if (!state.overlayQuery.TryGetComponent(uid, out var comp) ||
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if (!state.overlayQuery.TryGetComponent(uid, out var comp) ||
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!state.xformQuery.TryGetComponent(uid, out var gridXform))
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!state.xformQuery.TryGetComponent(uid, out var gridXform))
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@@ -188,7 +192,7 @@ namespace Content.Client.Atmos.Overlays
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return true;
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return true;
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}
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}
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var (_, _, worldMatrix, invMatrix) = gridXform.GetWorldPositionRotationMatrixWithInv();
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var (_, _, worldMatrix, invMatrix) = state.xformSys.GetWorldPositionRotationMatrixWithInv(gridXform);
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state.drawHandle.SetTransform(worldMatrix);
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state.drawHandle.SetTransform(worldMatrix);
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var floatBounds = invMatrix.TransformBox(state.WorldBounds).Enlarged(grid.TileSize);
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var floatBounds = invMatrix.TransformBox(state.WorldBounds).Enlarged(grid.TileSize);
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var localBounds = new Box2i(
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var localBounds = new Box2i(
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@@ -752,7 +752,7 @@ namespace Content.Shared.Interaction
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fixtureB.FixtureCount > 0 &&
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fixtureB.FixtureCount > 0 &&
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Resolve(origin, ref origin.Comp))
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Resolve(origin, ref origin.Comp))
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{
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{
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var (worldPosA, worldRotA) = origin.Comp.GetWorldPositionRotation();
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var (worldPosA, worldRotA) = _transform.GetWorldPositionRotation(origin.Comp);
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var xfA = new Transform(worldPosA, worldRotA);
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var xfA = new Transform(worldPosA, worldRotA);
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var parentRotB = _transform.GetWorldRotation(otherCoordinates.EntityId);
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var parentRotB = _transform.GetWorldRotation(otherCoordinates.EntityId);
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var xfB = new Transform(targetPos.Position, parentRotB + otherAngle);
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var xfB = new Transform(targetPos.Position, parentRotB + otherAngle);
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@@ -825,7 +825,7 @@ namespace Content.Shared.Interaction
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Ignored? predicate = null)
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Ignored? predicate = null)
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{
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{
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var transform = Transform(target);
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var transform = Transform(target);
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var (position, rotation) = transform.GetWorldPositionRotation();
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var (position, rotation) = _transform.GetWorldPositionRotation(transform);
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var mapPos = new MapCoordinates(position, transform.MapID);
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var mapPos = new MapCoordinates(position, transform.MapID);
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var combinedPredicate = GetPredicate(origin, target, mapPos, rotation, collisionMask, predicate);
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var combinedPredicate = GetPredicate(origin, target, mapPos, rotation, collisionMask, predicate);
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