Fix magic mirror (#28084)

* Fix magic mirror

* buff magic mirror
This commit is contained in:
Nemanja
2024-05-19 18:35:55 -04:00
committed by GitHub
parent b7eed5c348
commit a30fb2661f
4 changed files with 45 additions and 32 deletions

View File

@@ -7,9 +7,7 @@ using Content.Shared.Humanoid;
using Content.Shared.Humanoid.Markings;
using Content.Shared.Interaction;
using Content.Shared.MagicMirror;
using Robust.Server.GameObjects;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Player;
namespace Content.Server.MagicMirror;
@@ -22,14 +20,14 @@ public sealed class MagicMirrorSystem : SharedMagicMirrorSystem
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly MarkingManager _markings = default!;
[Dependency] private readonly HumanoidAppearanceSystem _humanoid = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MagicMirrorComponent, ActivatableUIOpenAttemptEvent>(OnOpenUIAttempt);
Subs.BuiEvents<MagicMirrorComponent>(MagicMirrorUiKey.Key, subs =>
Subs.BuiEvents<MagicMirrorComponent>(MagicMirrorUiKey.Key,
subs =>
{
subs.Event<BoundUIClosedEvent>(OnUiClosed);
subs.Event<MagicMirrorSelectMessage>(OnMagicMirrorSelect);
@@ -278,32 +276,6 @@ public sealed class MagicMirrorSystem : SharedMagicMirrorSystem
}
private void UpdateInterface(EntityUid mirrorUid, EntityUid targetUid, MagicMirrorComponent component)
{
if (!TryComp<HumanoidAppearanceComponent>(targetUid, out var humanoid))
return;
var hair = humanoid.MarkingSet.TryGetCategory(MarkingCategories.Hair, out var hairMarkings)
? new List<Marking>(hairMarkings)
: new();
var facialHair = humanoid.MarkingSet.TryGetCategory(MarkingCategories.FacialHair, out var facialHairMarkings)
? new List<Marking>(facialHairMarkings)
: new();
var state = new MagicMirrorUiState(
humanoid.Species,
hair,
humanoid.MarkingSet.PointsLeft(MarkingCategories.Hair) + hair.Count,
facialHair,
humanoid.MarkingSet.PointsLeft(MarkingCategories.FacialHair) + facialHair.Count);
// TODO: Component states
component.Target = targetUid;
_uiSystem.SetUiState(mirrorUid, MagicMirrorUiKey.Key, state);
Dirty(mirrorUid, component);
}
private void OnUiClosed(Entity<MagicMirrorComponent> ent, ref BoundUIClosedEvent args)
{
ent.Comp.Target = null;