@@ -7,9 +7,7 @@ using Content.Shared.Humanoid;
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using Content.Shared.Humanoid.Markings;
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using Content.Shared.Interaction;
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using Content.Shared.MagicMirror;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Player;
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namespace Content.Server.MagicMirror;
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@@ -22,14 +20,14 @@ public sealed class MagicMirrorSystem : SharedMagicMirrorSystem
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly MarkingManager _markings = default!;
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[Dependency] private readonly HumanoidAppearanceSystem _humanoid = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MagicMirrorComponent, ActivatableUIOpenAttemptEvent>(OnOpenUIAttempt);
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Subs.BuiEvents<MagicMirrorComponent>(MagicMirrorUiKey.Key, subs =>
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Subs.BuiEvents<MagicMirrorComponent>(MagicMirrorUiKey.Key,
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subs =>
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{
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subs.Event<BoundUIClosedEvent>(OnUiClosed);
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subs.Event<MagicMirrorSelectMessage>(OnMagicMirrorSelect);
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@@ -278,32 +276,6 @@ public sealed class MagicMirrorSystem : SharedMagicMirrorSystem
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}
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private void UpdateInterface(EntityUid mirrorUid, EntityUid targetUid, MagicMirrorComponent component)
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{
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if (!TryComp<HumanoidAppearanceComponent>(targetUid, out var humanoid))
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return;
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var hair = humanoid.MarkingSet.TryGetCategory(MarkingCategories.Hair, out var hairMarkings)
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? new List<Marking>(hairMarkings)
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: new();
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var facialHair = humanoid.MarkingSet.TryGetCategory(MarkingCategories.FacialHair, out var facialHairMarkings)
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? new List<Marking>(facialHairMarkings)
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: new();
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var state = new MagicMirrorUiState(
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humanoid.Species,
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hair,
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humanoid.MarkingSet.PointsLeft(MarkingCategories.Hair) + hair.Count,
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facialHair,
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humanoid.MarkingSet.PointsLeft(MarkingCategories.FacialHair) + facialHair.Count);
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// TODO: Component states
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component.Target = targetUid;
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_uiSystem.SetUiState(mirrorUid, MagicMirrorUiKey.Key, state);
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Dirty(mirrorUid, component);
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}
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private void OnUiClosed(Entity<MagicMirrorComponent> ent, ref BoundUIClosedEvent args)
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{
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ent.Comp.Target = null;
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