Expose preset in status (#23586)
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@@ -35,6 +35,8 @@ namespace Content.Server.GameTicking
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private void GetStatusResponse(JsonNode jObject)
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{
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var preset = CurrentPreset ?? Preset;
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// This method is raised from another thread, so this better be thread safe!
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lock (_statusShellLock)
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{
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@@ -45,6 +47,8 @@ namespace Content.Server.GameTicking
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jObject["soft_max_players"] = _cfg.GetCVar(CCVars.SoftMaxPlayers);
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jObject["panic_bunker"] = _cfg.GetCVar(CCVars.PanicBunkerEnabled);
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jObject["run_level"] = (int) _runLevel;
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if (preset != null)
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jObject["preset"] = Loc.GetString(preset.ModeTitle);
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if (_runLevel >= GameRunLevel.InRound)
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{
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jObject["round_start_time"] = _roundStartDateTime.ToString("o");
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