VGRoid support (#27659)

* Dungeon spawn support for grid spawns

* Recursive dungeons working

* Mask approach working

* zack

* More work

* Fix recursive dungeons

* Heap of work

* weh

* the cud

* rar

* Job

* weh

* weh

* weh

* Master merges

* orch

* weh

* vgroid most of the work

* Tweaks

* Tweaks

* weh

* do do do do do do

* Basic layout

* Ore spawning working

* Big breaking changes

* Mob gen working

* weh

* Finalising

* emo

* More finalising

* reverty

* Reduce distance
This commit is contained in:
metalgearsloth
2024-07-03 22:23:11 +10:00
committed by GitHub
parent 1faa1b5df6
commit a2f99cc69e
103 changed files with 4928 additions and 2627 deletions

View File

@@ -5,6 +5,19 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototy
namespace Content.Shared.Storage;
/// <summary>
/// Prototype wrapper around <see cref="EntitySpawnEntry"/>
/// </summary>
[Prototype]
public sealed class EntitySpawnEntryPrototype : IPrototype
{
[IdDataField]
public string ID { get; } = string.Empty;
[DataField]
public List<EntitySpawnEntry> Entries = new();
}
/// <summary>
/// Dictates a list of items that can be spawned.
/// </summary>