VGRoid support (#27659)
* Dungeon spawn support for grid spawns * Recursive dungeons working * Mask approach working * zack * More work * Fix recursive dungeons * Heap of work * weh * the cud * rar * Job * weh * weh * weh * Master merges * orch * weh * vgroid most of the work * Tweaks * Tweaks * weh * do do do do do do * Basic layout * Ore spawning working * Big breaking changes * Mob gen working * weh * Finalising * emo * More finalising * reverty * Reduce distance
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@@ -18,7 +18,7 @@ public abstract partial class SharedShuttleSystem : EntitySystem
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[Dependency] protected readonly SharedTransformSystem XformSystem = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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public const float FTLRange = 512f;
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public const float FTLRange = 256f;
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public const float FTLBufferRange = 8f;
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private EntityQuery<MapGridComponent> _gridQuery;
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