VGRoid support (#27659)

* Dungeon spawn support for grid spawns

* Recursive dungeons working

* Mask approach working

* zack

* More work

* Fix recursive dungeons

* Heap of work

* weh

* the cud

* rar

* Job

* weh

* weh

* weh

* Master merges

* orch

* weh

* vgroid most of the work

* Tweaks

* Tweaks

* weh

* do do do do do do

* Basic layout

* Ore spawning working

* Big breaking changes

* Mob gen working

* weh

* Finalising

* emo

* More finalising

* reverty

* Reduce distance
This commit is contained in:
metalgearsloth
2024-07-03 22:23:11 +10:00
committed by GitHub
parent 1faa1b5df6
commit a2f99cc69e
103 changed files with 4928 additions and 2627 deletions

View File

@@ -0,0 +1,19 @@
namespace Content.Shared.Procedural.PostGeneration;
/// <summary>
/// Connects dungeons via points that get subdivided.
/// </summary>
public sealed partial class SplineDungeonConnectorDunGen : IDunGenLayer
{
/// <summary>
/// Will divide the distance between the start and end points so that no subdivision is more than these metres away.
/// </summary>
[DataField]
public int DivisionDistance = 10;
/// <summary>
/// How much each subdivision can vary from the middle.
/// </summary>
[DataField]
public float VarianceMax = 0.35f;
}