VGRoid support (#27659)
* Dungeon spawn support for grid spawns * Recursive dungeons working * Mask approach working * zack * More work * Fix recursive dungeons * Heap of work * weh * the cud * rar * Job * weh * weh * weh * Master merges * orch * weh * vgroid most of the work * Tweaks * Tweaks * weh * do do do do do do * Basic layout * Ore spawning working * Big breaking changes * Mob gen working * weh * Finalising * emo * More finalising * reverty * Reduce distance
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Content.Shared/Procedural/Components/EntityRemapComponent.cs
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13
Content.Shared/Procedural/Components/EntityRemapComponent.cs
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Procedural.Components;
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/// <summary>
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/// Indicates this entity prototype should be re-mapped to another
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/// </summary>
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[RegisterComponent]
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public sealed partial class EntityRemapComponent : Component
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{
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[DataField(required: true)]
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public Dictionary<EntProtoId, EntProtoId> Mask = new();
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}
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