fixes radar UI improperly scaling with ui scaling (#13358)
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@@ -22,7 +22,7 @@ public class DockingControl : Control
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private int MinimapRadius => (int) Math.Min(Size.X, Size.Y) / 2;
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private int MinimapRadius => (int) Math.Min(Size.X, Size.Y) / 2;
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private Vector2 MidPoint => Size / 2;
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private Vector2 MidPoint => (Size / 2) * UIScale;
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private int SizeFull => (int) (MinimapRadius * 2 * UIScale);
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private int SizeFull => (int) (MinimapRadius * 2 * UIScale);
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private int ScaledMinimapRadius => (int) (MinimapRadius * UIScale);
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private int ScaledMinimapRadius => (int) (MinimapRadius * UIScale);
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private float MinimapScale => _range != 0 ? ScaledMinimapRadius / _range : 0f;
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private float MinimapScale => _range != 0 ? ScaledMinimapRadius / _range : 0f;
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@@ -47,7 +47,7 @@ public sealed class RadarControl : Control
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public float MaxRadarRange { get; private set; } = 256f * 10f;
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public float MaxRadarRange { get; private set; } = 256f * 10f;
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private int MinimapRadius => (int) Math.Min(Size.X, Size.Y) / 2;
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private int MinimapRadius => (int) Math.Min(Size.X, Size.Y) / 2;
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private Vector2 MidPoint => Size / 2;
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private Vector2 MidPoint => (Size / 2) * UIScale;
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private int SizeFull => (int) (MinimapRadius * 2 * UIScale);
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private int SizeFull => (int) (MinimapRadius * 2 * UIScale);
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private int ScaledMinimapRadius => (int) (MinimapRadius * UIScale);
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private int ScaledMinimapRadius => (int) (MinimapRadius * UIScale);
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private float MinimapScale => RadarRange != 0 ? ScaledMinimapRadius / RadarRange : 0f;
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private float MinimapScale => RadarRange != 0 ? ScaledMinimapRadius / RadarRange : 0f;
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