Sandbox panel
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80
Content.Server/Sandbox/SandboxManager.cs
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80
Content.Server/Sandbox/SandboxManager.cs
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using Content.Server.GameTicking;
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using Content.Server.Interfaces.GameTicking;
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using Content.Shared.Sandbox;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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namespace Content.Server.Sandbox
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{
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internal sealed class SandboxManager : SharedSandboxManager, ISandboxManager
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{
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#pragma warning disable 649
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[Dependency] private readonly IPlayerManager _playerManager;
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[Dependency] private readonly IServerNetManager _netManager;
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[Dependency] private readonly IGameTicker _gameTicker;
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#pragma warning restore 649
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private bool _isSandboxEnabled;
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public bool IsSandboxEnabled
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{
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get => _isSandboxEnabled;
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set
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{
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_isSandboxEnabled = value;
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UpdateSandboxStatusForAll();
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}
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}
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public void Initialize()
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{
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_netManager.RegisterNetMessage<MsgSandboxStatus>(nameof(MsgSandboxStatus));
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_netManager.RegisterNetMessage<MsgSandboxRespawn>(nameof(MsgSandboxRespawn), SandboxRespawnReceived);
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_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
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_gameTicker.OnRunLevelChanged += GameTickerOnOnRunLevelChanged;
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}
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private void GameTickerOnOnRunLevelChanged(GameRunLevelChangedEventArgs obj)
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{
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// Automatically clear sandbox state when round resets.
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if (obj.NewRunLevel == GameRunLevel.PreRoundLobby)
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{
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IsSandboxEnabled = false;
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}
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}
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private void OnPlayerStatusChanged(object sender, SessionStatusEventArgs e)
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{
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if (e.NewStatus != SessionStatus.Connected || e.OldStatus != SessionStatus.Connecting)
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{
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return;
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}
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var msg = _netManager.CreateNetMessage<MsgSandboxStatus>();
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msg.SandboxAllowed = IsSandboxEnabled;
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_netManager.ServerSendMessage(msg, e.Session.ConnectedClient);
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}
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private void SandboxRespawnReceived(MsgSandboxRespawn message)
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{
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if (!IsSandboxEnabled)
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{
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return;
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}
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var player = _playerManager.GetSessionByChannel(message.MsgChannel);
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_gameTicker.Respawn(player);
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}
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private void UpdateSandboxStatusForAll()
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{
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var msg = _netManager.CreateNetMessage<MsgSandboxStatus>();
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msg.SandboxAllowed = IsSandboxEnabled;
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_netManager.ServerSendToAll(msg);
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}
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}
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}
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