@@ -1,7 +1,7 @@
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||||
using System.Numerics;
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using Content.Server.Tabletop.Components;
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using Content.Shared.Tabletop.Events;
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||||
using Robust.Shared.Player;
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using Robust.Server.Player;
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using Robust.Shared.Utility;
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namespace Content.Server.Tabletop
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@@ -66,7 +66,7 @@ namespace Content.Server.Tabletop
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/// </summary>
|
||||
/// <param name="player">The player session in question.</param>
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/// <param name="uid">The UID of the tabletop game entity.</param>
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||||
public void OpenSessionFor(ICommonSession player, EntityUid uid)
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public void OpenSessionFor(IPlayerSession player, EntityUid uid)
|
||||
{
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||||
if (!EntityManager.TryGetComponent(uid, out TabletopGameComponent? tabletop) || player.AttachedEntity is not {Valid: true} attachedEntity)
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return;
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||||
@@ -98,7 +98,7 @@ namespace Content.Server.Tabletop
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||||
/// <param name="player">The player in question.</param>
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||||
/// <param name="uid">The UID of the tabletop game entity.</param>
|
||||
/// <param name="removeGamerComponent">Whether to remove the <see cref="TabletopGamerComponent"/> from the player's attached entity.</param>
|
||||
public void CloseSessionFor(ICommonSession player, EntityUid uid, bool removeGamerComponent = true)
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||||
public void CloseSessionFor(IPlayerSession player, EntityUid uid, bool removeGamerComponent = true)
|
||||
{
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||||
if (!EntityManager.TryGetComponent(uid, out TabletopGameComponent? tabletop) || tabletop.Session is not { } session)
|
||||
return;
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||||
@@ -129,7 +129,7 @@ namespace Content.Server.Tabletop
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||||
/// <param name="player">The player in question.</param>
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||||
/// <param name="offset">An offset from the tabletop position for the camera. Zero by default.</param>
|
||||
/// <returns>The UID of the camera entity.</returns>
|
||||
private EntityUid CreateCamera(TabletopGameComponent tabletop, ICommonSession player, Vector2 offset = default)
|
||||
private EntityUid CreateCamera(TabletopGameComponent tabletop, IPlayerSession player, Vector2 offset = default)
|
||||
{
|
||||
DebugTools.AssertNotNull(tabletop.Session);
|
||||
|
||||
|
||||
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