@@ -1,6 +1,6 @@
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using System.Numerics;
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using Robust.Server.Player;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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namespace Content.Server.Tabletop
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{
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@@ -17,7 +17,7 @@ namespace Content.Server.Tabletop
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/// <summary>
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/// The set of players currently playing this tabletop game.
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/// </summary>
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public readonly Dictionary<ICommonSession, TabletopSessionPlayerData> Players = new();
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public readonly Dictionary<IPlayerSession, TabletopSessionPlayerData> Players = new();
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|
||||
/// <summary>
|
||||
/// All entities bound to this session. If you create an entity for this session, you have to add it here.
|
||||
|
||||
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