@@ -15,10 +15,10 @@ using Content.Shared.Preferences;
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using Content.Shared.Roles;
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using Robust.Server.GameObjects;
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using Robust.Server.Maps;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Enums;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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@@ -141,7 +141,7 @@ public sealed class PiratesRuleSystem : GameRuleSystem<PiratesRuleComponent>
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(int) Math.Min(
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Math.Floor((double) ev.PlayerPool.Count / _cfg.GetCVar(CCVars.PiratesPlayersPerOp)),
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_cfg.GetCVar(CCVars.PiratesMaxOps)));
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var ops = new ICommonSession[numOps];
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var ops = new IPlayerSession[numOps];
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for (var i = 0; i < numOps; i++)
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{
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ops[i] = _random.PickAndTake(ev.PlayerPool);
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Block a user