Revert "Update submodule to 172.0.0 (#21222)" (#21225)

This commit is contained in:
metalgearsloth
2023-10-24 21:55:20 +11:00
committed by GitHub
parent 517aea8bc3
commit a2bbda43cc
249 changed files with 1049 additions and 967 deletions

View File

@@ -1,8 +1,10 @@
using System.Linq;
using Content.Shared.GameTicking;
using Content.Server.Station.Components;
using Robust.Server.Player;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Players;
using System.Text;
namespace Content.Server.GameTicking
@@ -77,7 +79,7 @@ namespace Content.Server.GameTicking
("roundId", RoundId), ("playerCount", playerCount), ("readyCount", readyCount), ("mapName", stationNames.ToString()),("gmTitle", gmTitle),("desc", desc));
}
private TickerLobbyStatusEvent GetStatusMsg(ICommonSession session)
private TickerLobbyStatusEvent GetStatusMsg(IPlayerSession session)
{
_playerGameStatuses.TryGetValue(session.UserId, out var status);
return new TickerLobbyStatusEvent(RunLevel != GameRunLevel.PreRoundLobby, LobbySong, LobbyBackground,status == PlayerGameStatus.ReadyToPlay, _roundStartTime, RoundPreloadTime, _roundStartTimeSpan, Paused);
@@ -85,7 +87,7 @@ namespace Content.Server.GameTicking
private void SendStatusToAll()
{
foreach (var player in _playerManager.Sessions)
foreach (var player in _playerManager.ServerSessions)
{
RaiseNetworkEvent(GetStatusMsg(player), player.ConnectedClient);
}
@@ -146,7 +148,7 @@ namespace Content.Server.GameTicking
}
}
public void ToggleReady(ICommonSession player, bool ready)
public void ToggleReady(IPlayerSession player, bool ready)
{
if (!_playerGameStatuses.ContainsKey(player.UserId))
return;