@@ -6,9 +6,9 @@ using Content.Shared.CartridgeLoader;
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||||
using Content.Shared.Interaction;
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using Robust.Server.Containers;
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using Robust.Server.GameObjects;
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||||
using Robust.Server.Player;
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||||
using Robust.Shared.Containers;
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||||
using Robust.Shared.Map;
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using Robust.Shared.Player;
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namespace Content.Server.CartridgeLoader;
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@@ -98,7 +98,7 @@ public sealed class CartridgeLoaderSystem : SharedCartridgeLoaderSystem
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/// and use this method to update its state so the cartridge loaders state can be added to it.
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/// </remarks>
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/// <seealso cref="PDA.PdaSystem.UpdatePdaUserInterface"/>
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||||
public void UpdateUiState(EntityUid loaderUid, ICommonSession? session, CartridgeLoaderComponent? loader)
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||||
public void UpdateUiState(EntityUid loaderUid, IPlayerSession? session, CartridgeLoaderComponent? loader)
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||||
{
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||||
if (!Resolve(loaderUid, ref loader))
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||||
return;
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||||
@@ -122,7 +122,7 @@ public sealed class CartridgeLoaderSystem : SharedCartridgeLoaderSystem
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/// This method is called "UpdateCartridgeUiState" but cartridges and a programs are the same. A cartridge is just a program as a visible item.
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/// </remarks>
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/// <seealso cref="Cartridges.NotekeeperCartridgeSystem.UpdateUiState"/>
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||||
public void UpdateCartridgeUiState(EntityUid loaderUid, BoundUserInterfaceState state, ICommonSession? session = default!, CartridgeLoaderComponent? loader = default!)
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||||
public void UpdateCartridgeUiState(EntityUid loaderUid, BoundUserInterfaceState state, IPlayerSession? session = default!, CartridgeLoaderComponent? loader = default!)
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||||
{
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||||
if (!Resolve(loaderUid, ref loader))
|
||||
return;
|
||||
|
||||
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