@@ -2,7 +2,7 @@ using Content.Server.Power.Components;
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using Content.Server.UserInterface;
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using Content.Shared.Arcade;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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using Robust.Server.Player;
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namespace Content.Server.Arcade.BlockGame;
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@@ -30,7 +30,7 @@ public sealed class BlockGameArcadeSystem : EntitySystem
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}
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}
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private void UpdatePlayerStatus(EntityUid uid, ICommonSession session, PlayerBoundUserInterface? bui = null, BlockGameArcadeComponent? blockGame = null)
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private void UpdatePlayerStatus(EntityUid uid, IPlayerSession session, PlayerBoundUserInterface? bui = null, BlockGameArcadeComponent? blockGame = null)
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{
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if (!Resolve(uid, ref blockGame))
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return;
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@@ -67,7 +67,7 @@ public sealed class BlockGameArcadeSystem : EntitySystem
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private void OnAfterUiClose(EntityUid uid, BlockGameArcadeComponent component, BoundUIClosedEvent args)
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{
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if (args.Session is not { } session)
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if (args.Session is not IPlayerSession session)
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return;
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if (component.Player != session)
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