@@ -1,6 +1,8 @@
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using System.Numerics;
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using Content.Shared.Traits.Assorted;
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using Content.Client.Camera;
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using Robust.Shared.Random;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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using Robust.Shared.Timing;
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@@ -17,7 +19,7 @@ public sealed class ParacusiaSystem : SharedParacusiaSystem
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{
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||||
base.Initialize();
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SubscribeLocalEvent<ParacusiaComponent, ComponentStartup>(OnComponentStartup);
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||||
SubscribeLocalEvent<ParacusiaComponent, LocalPlayerDetachedEvent>(OnPlayerDetach);
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SubscribeLocalEvent<ParacusiaComponent, PlayerDetachedEvent>(OnPlayerDetach);
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}
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||||
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||||
public override void Update(float frameTime)
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@@ -38,7 +40,7 @@ public sealed class ParacusiaSystem : SharedParacusiaSystem
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||||
component.NextIncidentTime = _timing.CurTime + TimeSpan.FromSeconds(_random.NextFloat(component.MinTimeBetweenIncidents, component.MaxTimeBetweenIncidents));
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||||
}
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||||
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||||
private void OnPlayerDetach(EntityUid uid, ParacusiaComponent component, LocalPlayerDetachedEvent args)
|
||||
private void OnPlayerDetach(EntityUid uid, ParacusiaComponent component, PlayerDetachedEvent args)
|
||||
{
|
||||
component.Stream?.Stop();
|
||||
}
|
||||
|
||||
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Block a user