Revert "Update submodule to 172.0.0 (#21222)" (#21225)

This commit is contained in:
metalgearsloth
2023-10-24 21:55:20 +11:00
committed by GitHub
parent 517aea8bc3
commit a2bbda43cc
249 changed files with 1049 additions and 967 deletions

View File

@@ -1,6 +1,8 @@
using System.Numerics;
using Content.Shared.Traits.Assorted;
using Content.Client.Camera;
using Robust.Shared.Random;
using Robust.Client.GameObjects;
using Robust.Client.Player;
using Robust.Shared.Timing;
@@ -17,7 +19,7 @@ public sealed class ParacusiaSystem : SharedParacusiaSystem
{
base.Initialize();
SubscribeLocalEvent<ParacusiaComponent, ComponentStartup>(OnComponentStartup);
SubscribeLocalEvent<ParacusiaComponent, LocalPlayerDetachedEvent>(OnPlayerDetach);
SubscribeLocalEvent<ParacusiaComponent, PlayerDetachedEvent>(OnPlayerDetach);
}
public override void Update(float frameTime)
@@ -38,7 +40,7 @@ public sealed class ParacusiaSystem : SharedParacusiaSystem
component.NextIncidentTime = _timing.CurTime + TimeSpan.FromSeconds(_random.NextFloat(component.MinTimeBetweenIncidents, component.MaxTimeBetweenIncidents));
}
private void OnPlayerDetach(EntityUid uid, ParacusiaComponent component, LocalPlayerDetachedEvent args)
private void OnPlayerDetach(EntityUid uid, ParacusiaComponent component, PlayerDetachedEvent args)
{
component.Stream?.Stop();
}