Revert "Update submodule to 172.0.0 (#21222)" (#21225)

This commit is contained in:
metalgearsloth
2023-10-24 21:55:20 +11:00
committed by GitHub
parent 517aea8bc3
commit a2bbda43cc
249 changed files with 1049 additions and 967 deletions

View File

@@ -1,6 +1,9 @@
using Content.Shared.Eye.Blinding;
using Content.Shared.Eye.Blinding.Components;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.GameStates;
namespace Content.Client.Eye.Blinding;
@@ -17,18 +20,18 @@ public sealed class BlurryVisionSystem : EntitySystem
SubscribeLocalEvent<BlurryVisionComponent, ComponentInit>(OnBlurryInit);
SubscribeLocalEvent<BlurryVisionComponent, ComponentShutdown>(OnBlurryShutdown);
SubscribeLocalEvent<BlurryVisionComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<BlurryVisionComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
SubscribeLocalEvent<BlurryVisionComponent, PlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<BlurryVisionComponent, PlayerDetachedEvent>(OnPlayerDetached);
_overlay = new();
}
private void OnPlayerAttached(EntityUid uid, BlurryVisionComponent component, LocalPlayerAttachedEvent args)
private void OnPlayerAttached(EntityUid uid, BlurryVisionComponent component, PlayerAttachedEvent args)
{
_overlayMan.AddOverlay(_overlay);
}
private void OnPlayerDetached(EntityUid uid, BlurryVisionComponent component, LocalPlayerDetachedEvent args)
private void OnPlayerDetached(EntityUid uid, BlurryVisionComponent component, PlayerDetachedEvent args)
{
_overlayMan.RemoveOverlay(_overlay);
}