Revert "Update submodule to 172.0.0 (#21222)" (#21225)

This commit is contained in:
metalgearsloth
2023-10-24 21:55:20 +11:00
committed by GitHub
parent 517aea8bc3
commit a2bbda43cc
249 changed files with 1049 additions and 967 deletions

View File

@@ -1,4 +1,5 @@
using Content.Shared.Drunk;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Player;
@@ -18,18 +19,18 @@ public sealed class DrunkSystem : SharedDrunkSystem
SubscribeLocalEvent<DrunkComponent, ComponentInit>(OnDrunkInit);
SubscribeLocalEvent<DrunkComponent, ComponentShutdown>(OnDrunkShutdown);
SubscribeLocalEvent<DrunkComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<DrunkComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
SubscribeLocalEvent<DrunkComponent, PlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<DrunkComponent, PlayerDetachedEvent>(OnPlayerDetached);
_overlay = new();
}
private void OnPlayerAttached(EntityUid uid, DrunkComponent component, LocalPlayerAttachedEvent args)
private void OnPlayerAttached(EntityUid uid, DrunkComponent component, PlayerAttachedEvent args)
{
_overlayMan.AddOverlay(_overlay);
}
private void OnPlayerDetached(EntityUid uid, DrunkComponent component, LocalPlayerDetachedEvent args)
private void OnPlayerDetached(EntityUid uid, DrunkComponent component, PlayerDetachedEvent args)
{
_overlay.CurrentBoozePower = 0;
_overlayMan.RemoveOverlay(_overlay);