@@ -38,7 +38,7 @@ namespace Content.Client.Construction
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base.Initialize();
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UpdatesOutsidePrediction = true;
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SubscribeLocalEvent<LocalPlayerAttachedEvent>(HandlePlayerAttached);
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SubscribeLocalEvent<PlayerAttachSysMessage>(HandlePlayerAttached);
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SubscribeNetworkEvent<AckStructureConstructionMessage>(HandleAckStructure);
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SubscribeNetworkEvent<ResponseConstructionGuide>(OnConstructionGuideReceived);
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@@ -110,9 +110,9 @@ namespace Content.Client.Construction
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ClearGhost(msg.GhostId);
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}
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private void HandlePlayerAttached(LocalPlayerAttachedEvent msg)
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private void HandlePlayerAttached(PlayerAttachSysMessage msg)
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||||
{
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||||
var available = IsCraftingAvailable(msg.Entity);
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||||
var available = IsCraftingAvailable(msg.AttachedEntity);
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||||
UpdateCraftingAvailability(available);
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||||
}
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||||
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||||
|
||||
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