Atmos pipe rework (#3833)

* Initial

* Cleanup a bunch of things

* some changes dunno

* RequireAnchored

* a

* stuff

* more work

* Lots of progress

* delete pipe visualizer

* a

* b

* pipenet and pipenode cleanup

* Fixes

* Adds GasValve

* Adds GasMiner

* Fix stuff, maybe?

* More fixes

* Ignored components on the client

* Adds thermomachine behavior, change a bunch of stuff

* Remove Anchored

* some work, but it's shitcode

* significantly more ECS

* ECS AtmosDevices

* Cleanup

* fix appearance

* when the pipe direction is sus

* Gas tanks and canisters

* pipe anchoring and stuff

* coding is my passion

* Unsafe pipes take longer to unanchor

* turns out we're no longer using eris canisters

* Gas canister inserted tank appearance, improvements

* Work on a bunch of appearances

* Scrubber appearance

* Reorganize AtmosphereSystem.Piping into a bunch of different systems

* Appearance for vent/scrubber/pump turns off when leaving atmosphere

* ThermoMachine appearance

* Cleanup gas tanks

* Remove passive gate unused imports

* remove old canister UI functionality

* PipeNode environment air, make everything use AssumeAir instead of merging manually

* a

* Reorganize atmos to follow new structure

* ?????

* Canister UI, restructure client

* Restructure shared

* Fix build tho

* listen, at least the canister UI works entirely...

* fix build : )

* Atmos device prototypes have names and descriptions

* gas canister ui slider doesn't jitter

* trinary prototypes

* sprite for miners

* ignore components

* fix YAML

* Fix port system doing useless thing

* Fix build

* fix thinking moment

* fix build again because

* canister direction

* pipenode is a word

* GasTank Air will throw on invalid states

* fix build....

* Unhardcode volume pump thresholds

* Volume pump and filter take time into account

* Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event

* Gas tank node volume is set by initial mixtuer

* I love node container
This commit is contained in:
Vera Aguilera Puerto
2021-06-19 13:25:05 +02:00
committed by GitHub
parent cfc3f2e7fc
commit a2b737d945
250 changed files with 3964 additions and 3163 deletions

View File

@@ -0,0 +1,101 @@
using System;
using Content.Shared.NetIDs;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
namespace Content.Shared.Atmos.Components
{
public class SharedGasAnalyzerComponent : Component
{
public override string Name => "GasAnalyzer";
public override uint? NetID => ContentNetIDs.GAS_ANALYZER;
[Serializable, NetSerializable]
public enum GasAnalyzerUiKey
{
Key,
}
[Serializable, NetSerializable]
public class GasAnalyzerBoundUserInterfaceState : BoundUserInterfaceState
{
public float Pressure;
public float Temperature;
public GasEntry[]? Gases;
public string? Error;
public GasAnalyzerBoundUserInterfaceState(float pressure, float temperature, GasEntry[]? gases, string? error = null)
{
Pressure = pressure;
Temperature = temperature;
Gases = gases;
Error = error;
}
}
[Serializable, NetSerializable]
public struct GasEntry
{
public readonly string Name;
public readonly float Amount;
public readonly string Color;
public GasEntry(string name, float amount, string color)
{
Name = name;
Amount = amount;
Color = color;
}
public override string ToString()
{
// e.g. "Plasma: 2000 mol"
return Loc.GetString(
"gas-entry-info",
("gasName", Name),
("gasAmount", Amount));
}
}
[Serializable, NetSerializable]
public class GasAnalyzerRefreshMessage : BoundUserInterfaceMessage
{
public GasAnalyzerRefreshMessage() {}
}
[Serializable, NetSerializable]
public enum GasAnalyzerDanger
{
Nominal,
Warning,
Hazard
}
[Serializable, NetSerializable]
public class GasAnalyzerComponentState : ComponentState
{
public GasAnalyzerDanger Danger;
public GasAnalyzerComponentState(GasAnalyzerDanger danger) : base(ContentNetIDs.GAS_ANALYZER)
{
Danger = danger;
}
}
}
[NetSerializable]
[Serializable]
public enum GasAnalyzerVisuals
{
VisualState,
}
[NetSerializable]
[Serializable]
public enum GasAnalyzerVisualState
{
Off,
Working,
}
}