Atmos pipe rework (#3833)

* Initial

* Cleanup a bunch of things

* some changes dunno

* RequireAnchored

* a

* stuff

* more work

* Lots of progress

* delete pipe visualizer

* a

* b

* pipenet and pipenode cleanup

* Fixes

* Adds GasValve

* Adds GasMiner

* Fix stuff, maybe?

* More fixes

* Ignored components on the client

* Adds thermomachine behavior, change a bunch of stuff

* Remove Anchored

* some work, but it's shitcode

* significantly more ECS

* ECS AtmosDevices

* Cleanup

* fix appearance

* when the pipe direction is sus

* Gas tanks and canisters

* pipe anchoring and stuff

* coding is my passion

* Unsafe pipes take longer to unanchor

* turns out we're no longer using eris canisters

* Gas canister inserted tank appearance, improvements

* Work on a bunch of appearances

* Scrubber appearance

* Reorganize AtmosphereSystem.Piping into a bunch of different systems

* Appearance for vent/scrubber/pump turns off when leaving atmosphere

* ThermoMachine appearance

* Cleanup gas tanks

* Remove passive gate unused imports

* remove old canister UI functionality

* PipeNode environment air, make everything use AssumeAir instead of merging manually

* a

* Reorganize atmos to follow new structure

* ?????

* Canister UI, restructure client

* Restructure shared

* Fix build tho

* listen, at least the canister UI works entirely...

* fix build : )

* Atmos device prototypes have names and descriptions

* gas canister ui slider doesn't jitter

* trinary prototypes

* sprite for miners

* ignore components

* fix YAML

* Fix port system doing useless thing

* Fix build

* fix thinking moment

* fix build again because

* canister direction

* pipenode is a word

* GasTank Air will throw on invalid states

* fix build....

* Unhardcode volume pump thresholds

* Volume pump and filter take time into account

* Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event

* Gas tank node volume is set by initial mixtuer

* I love node container
This commit is contained in:
Vera Aguilera Puerto
2021-06-19 13:25:05 +02:00
committed by GitHub
parent cfc3f2e7fc
commit a2b737d945
250 changed files with 3964 additions and 3163 deletions

View File

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#nullable enable
using System;
using Content.Server.Atmos.Piping.Components;
using Content.Server.NodeContainer.NodeGroups;
using Content.Shared.Atmos;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
namespace Content.Server.Atmos.Components
{
[RegisterComponent]
[ComponentReference(typeof(IGridAtmosphereComponent))]
[ComponentReference(typeof(GridAtmosphereComponent))]
[Serializable]
public class UnsimulatedGridAtmosphereComponent : GridAtmosphereComponent, IGridAtmosphereComponent
{
public override string Name => "UnsimulatedGridAtmosphere";
public override bool Simulated => false;
public override void PryTile(Vector2i indices) { }
public override void RepopulateTiles()
{
if (!Owner.TryGetComponent(out IMapGridComponent? mapGrid)) return;
foreach (var tile in mapGrid.Grid.GetAllTiles())
{
if(!Tiles.ContainsKey(tile.GridIndices))
Tiles.Add(tile.GridIndices, new TileAtmosphere(this, tile.GridIndex, tile.GridIndices, new GasMixture(GetVolumeForCells(1)){Temperature = Atmospherics.T20C}));
}
}
public override void Invalidate(Vector2i indices) { }
protected override void Revalidate() { }
public override void FixVacuum(Vector2i indices) { }
public override void AddActiveTile(TileAtmosphere? tile) { }
public override void RemoveActiveTile(TileAtmosphere? tile, bool disposeGroup = true) { }
public override void AddHotspotTile(TileAtmosphere? tile) { }
public override void RemoveHotspotTile(TileAtmosphere? tile) { }
public override void AddSuperconductivityTile(TileAtmosphere? tile) { }
public override void RemoveSuperconductivityTile(TileAtmosphere? tile) { }
public override void AddHighPressureDelta(TileAtmosphere? tile) { }
public override bool HasHighPressureDelta(TileAtmosphere tile)
{
return false;
}
public override void AddExcitedGroup(ExcitedGroup excitedGroup) { }
public override void RemoveExcitedGroup(ExcitedGroup excitedGroup) { }
public override void AddPipeNet(IPipeNet pipeNet) { }
public override void RemovePipeNet(IPipeNet pipeNet) { }
public override void AddAtmosDevice(AtmosDeviceComponent atmosDevice) { }
public override void RemoveAtmosDevice(AtmosDeviceComponent atmosDevice) { }
public override void Update(float frameTime) { }
public override bool ProcessTileEqualize(bool resumed = false, float lagCheck = 5f)
{
return false;
}
public override bool ProcessActiveTiles(bool resumed = false, float lagCheck = 5f)
{
return false;
}
public override bool ProcessExcitedGroups(bool resumed = false, float lagCheck = 5f)
{
return false;
}
public override bool ProcessHighPressureDelta(bool resumed = false, float lagCheck = 5f)
{
return false;
}
protected override bool ProcessHotspots(bool resumed = false, float lagCheck = 5f)
{
return false;
}
protected override bool ProcessSuperconductivity(bool resumed = false, float lagCheck = 5f)
{
return false;
}
protected override bool ProcessPipeNets(bool resumed = false, float lagCheck = 5f)
{
return false;
}
protected override bool ProcessAtmosDevices(bool resumed = false, float lagCheck = 5f)
{
return false;
}
}
}