Atmos pipe rework (#3833)
* Initial * Cleanup a bunch of things * some changes dunno * RequireAnchored * a * stuff * more work * Lots of progress * delete pipe visualizer * a * b * pipenet and pipenode cleanup * Fixes * Adds GasValve * Adds GasMiner * Fix stuff, maybe? * More fixes * Ignored components on the client * Adds thermomachine behavior, change a bunch of stuff * Remove Anchored * some work, but it's shitcode * significantly more ECS * ECS AtmosDevices * Cleanup * fix appearance * when the pipe direction is sus * Gas tanks and canisters * pipe anchoring and stuff * coding is my passion * Unsafe pipes take longer to unanchor * turns out we're no longer using eris canisters * Gas canister inserted tank appearance, improvements * Work on a bunch of appearances * Scrubber appearance * Reorganize AtmosphereSystem.Piping into a bunch of different systems * Appearance for vent/scrubber/pump turns off when leaving atmosphere * ThermoMachine appearance * Cleanup gas tanks * Remove passive gate unused imports * remove old canister UI functionality * PipeNode environment air, make everything use AssumeAir instead of merging manually * a * Reorganize atmos to follow new structure * ????? * Canister UI, restructure client * Restructure shared * Fix build tho * listen, at least the canister UI works entirely... * fix build : ) * Atmos device prototypes have names and descriptions * gas canister ui slider doesn't jitter * trinary prototypes * sprite for miners * ignore components * fix YAML * Fix port system doing useless thing * Fix build * fix thinking moment * fix build again because * canister direction * pipenode is a word * GasTank Air will throw on invalid states * fix build.... * Unhardcode volume pump thresholds * Volume pump and filter take time into account * Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event * Gas tank node volume is set by initial mixtuer * I love node container
This commit is contained in:
committed by
GitHub
parent
cfc3f2e7fc
commit
a2b737d945
152
Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs
Normal file
152
Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs
Normal file
@@ -0,0 +1,152 @@
|
||||
using Content.Client.Atmos.EntitySystems;
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.Atmos.EntitySystems;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Content.Client.Atmos.Overlays
|
||||
{
|
||||
public class AtmosDebugOverlay : Overlay
|
||||
{
|
||||
private readonly AtmosDebugOverlaySystem _atmosDebugOverlaySystem;
|
||||
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IClyde _clyde = default!;
|
||||
|
||||
public override OverlaySpace Space => OverlaySpace.WorldSpace;
|
||||
|
||||
public AtmosDebugOverlay()
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
_atmosDebugOverlaySystem = EntitySystem.Get<AtmosDebugOverlaySystem>();
|
||||
}
|
||||
|
||||
protected override void Draw(in OverlayDrawArgs args)
|
||||
{
|
||||
var drawHandle = args.WorldHandle;
|
||||
|
||||
var mapId = _eyeManager.CurrentMap;
|
||||
var eye = _eyeManager.CurrentEye;
|
||||
|
||||
var worldBounds = Box2.CenteredAround(eye.Position.Position,
|
||||
_clyde.ScreenSize / (float) EyeManager.PixelsPerMeter * eye.Zoom);
|
||||
|
||||
// IF YOU ARE ABOUT TO INTRODUCE CHUNKING OR SOME OTHER OPTIMIZATION INTO THIS CODE:
|
||||
// -- THINK! --
|
||||
// 1. "Is this going to make a critical atmos debugging tool harder to debug itself?"
|
||||
// 2. "Is this going to do anything that could cause the atmos debugging tool to use resources, server-side or client-side, when nobody's using it?"
|
||||
// 3. "Is this going to make it harder for atmos programmers to add data that may not be chunk-friendly into the atmos debugger?"
|
||||
// Nanotrasen needs YOU! to avoid premature optimization in critical debugging tools - 20kdc
|
||||
|
||||
foreach (var mapGrid in _mapManager.FindGridsIntersecting(mapId, worldBounds))
|
||||
{
|
||||
if (!_atmosDebugOverlaySystem.HasData(mapGrid.Index))
|
||||
continue;
|
||||
|
||||
var gridBounds = new Box2(mapGrid.WorldToLocal(worldBounds.BottomLeft), mapGrid.WorldToLocal(worldBounds.TopRight));
|
||||
|
||||
for (var pass = 0; pass < 2; pass++)
|
||||
{
|
||||
foreach (var tile in mapGrid.GetTilesIntersecting(gridBounds))
|
||||
{
|
||||
var dataMaybeNull = _atmosDebugOverlaySystem.GetData(mapGrid.Index, tile.GridIndices);
|
||||
if (dataMaybeNull != null)
|
||||
{
|
||||
var data = (SharedAtmosDebugOverlaySystem.AtmosDebugOverlayData) dataMaybeNull!;
|
||||
if (pass == 0)
|
||||
{
|
||||
// -- Mole Count --
|
||||
float total = 0;
|
||||
switch (_atmosDebugOverlaySystem.CfgMode) {
|
||||
case AtmosDebugOverlayMode.TotalMoles:
|
||||
foreach (float f in data.Moles)
|
||||
{
|
||||
total += f;
|
||||
}
|
||||
break;
|
||||
case AtmosDebugOverlayMode.GasMoles:
|
||||
total = data.Moles[_atmosDebugOverlaySystem.CfgSpecificGas];
|
||||
break;
|
||||
case AtmosDebugOverlayMode.Temperature:
|
||||
total = data.Temperature;
|
||||
break;
|
||||
}
|
||||
var interp = ((total - _atmosDebugOverlaySystem.CfgBase) / _atmosDebugOverlaySystem.CfgScale);
|
||||
Color res;
|
||||
if (_atmosDebugOverlaySystem.CfgCBM)
|
||||
{
|
||||
// Greyscale interpolation
|
||||
res = Color.InterpolateBetween(Color.Black, Color.White, interp);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Red-Green-Blue interpolation
|
||||
if (interp < 0.5f)
|
||||
{
|
||||
res = Color.InterpolateBetween(Color.Red, Color.Green, interp * 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
res = Color.InterpolateBetween(Color.Green, Color.Blue, (interp - 0.5f) * 2);
|
||||
}
|
||||
}
|
||||
res = res.WithAlpha(0.75f);
|
||||
drawHandle.DrawRect(Box2.FromDimensions(mapGrid.LocalToWorld(new Vector2(tile.X, tile.Y)), new Vector2(1, 1)), res);
|
||||
}
|
||||
else if (pass == 1)
|
||||
{
|
||||
// -- Blocked Directions --
|
||||
void CheckAndShowBlockDir(AtmosDirection dir)
|
||||
{
|
||||
if (data.BlockDirection.HasFlag(dir))
|
||||
{
|
||||
// Account for South being 0.
|
||||
var atmosAngle = dir.ToAngle() - Angle.FromDegrees(90);
|
||||
var atmosAngleOfs = atmosAngle.ToVec() * 0.45f;
|
||||
var atmosAngleOfsR90 = new Vector2(atmosAngleOfs.Y, -atmosAngleOfs.X);
|
||||
var tileCentre = new Vector2(tile.X + 0.5f, tile.Y + 0.5f);
|
||||
var basisA = mapGrid.LocalToWorld(tileCentre + atmosAngleOfs - atmosAngleOfsR90);
|
||||
var basisB = mapGrid.LocalToWorld(tileCentre + atmosAngleOfs + atmosAngleOfsR90);
|
||||
drawHandle.DrawLine(basisA, basisB, Color.Azure);
|
||||
}
|
||||
}
|
||||
CheckAndShowBlockDir(AtmosDirection.North);
|
||||
CheckAndShowBlockDir(AtmosDirection.South);
|
||||
CheckAndShowBlockDir(AtmosDirection.East);
|
||||
CheckAndShowBlockDir(AtmosDirection.West);
|
||||
// -- Pressure Direction --
|
||||
if (data.PressureDirection != AtmosDirection.Invalid)
|
||||
{
|
||||
// Account for South being 0.
|
||||
var atmosAngle = data.PressureDirection.ToAngle() - Angle.FromDegrees(90);
|
||||
var atmosAngleOfs = atmosAngle.ToVec() * 0.4f;
|
||||
var tileCentre = new Vector2(tile.X + 0.5f, tile.Y + 0.5f);
|
||||
var basisA = mapGrid.LocalToWorld(tileCentre);
|
||||
var basisB = mapGrid.LocalToWorld(tileCentre + atmosAngleOfs);
|
||||
drawHandle.DrawLine(basisA, basisB, Color.Blue);
|
||||
}
|
||||
// -- Excited Groups --
|
||||
if (data.InExcitedGroup)
|
||||
{
|
||||
var tilePos = new Vector2(tile.X, tile.Y);
|
||||
var basisA = mapGrid.LocalToWorld(tilePos);
|
||||
var basisB = mapGrid.LocalToWorld(tilePos + new Vector2(1.0f, 1.0f));
|
||||
var basisC = mapGrid.LocalToWorld(tilePos + new Vector2(0.0f, 1.0f));
|
||||
var basisD = mapGrid.LocalToWorld(tilePos + new Vector2(1.0f, 0.0f));
|
||||
drawHandle.DrawLine(basisA, basisB, Color.Cyan);
|
||||
drawHandle.DrawLine(basisC, basisD, Color.Cyan);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user