add 👷 JobCondition system for reagents (#29023)
* hell 💀 * you're right i'm dumb * use the beautiful protoid and or in localization 🥩 * 🙏
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@@ -0,0 +1,49 @@
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using System.Linq;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Localizations;
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using Robust.Shared.Prototypes;
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using Content.Shared.Mind;
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using Content.Shared.Mind.Components;
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using Content.Shared.Roles;
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using Content.Shared.Roles.Jobs;
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using Content.Shared.Station;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.IoC;
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namespace Content.Server.Chemistry.ReagentEffectConditions
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{
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public sealed partial class JobCondition : ReagentEffectCondition
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{
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[DataField(required: true)] public List<ProtoId<JobPrototype>> Job;
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public override bool Condition(ReagentEffectArgs args)
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{
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args.EntityManager.TryGetComponent<MindContainerComponent>(args.SolutionEntity, out var mindContainer);
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if (mindContainer != null && mindContainer.Mind != null)
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{
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var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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if (args.EntityManager.TryGetComponent<JobComponent>(mindContainer?.Mind, out var comp) && prototypeManager.TryIndex(comp.Prototype, out var prototype))
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{
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foreach (var jobId in Job)
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{
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if (prototype.ID == jobId)
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{
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return true;
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}
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}
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}
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}
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return false;
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}
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public override string GuidebookExplanation(IPrototypeManager prototype)
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{
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var localizedNames = Job.Select(jobId => prototype.Index(jobId).LocalizedName).ToList();
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return Loc.GetString("reagent-effect-condition-guidebook-job-condition", ("job", ContentLocalizationManager.FormatListToOr(localizedNames)));
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}
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}
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}
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@@ -1,4 +1,4 @@
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using System.Globalization;
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using System.Globalization;
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using System.Linq;
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using System.Text.RegularExpressions;
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using Robust.Shared.Utility;
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@@ -119,6 +119,20 @@ namespace Content.Shared.Localizations
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};
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}
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/// <summary>
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/// Formats a list as per english grammar rules, but uses or instead of and.
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/// </summary>
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public static string FormatListToOr(List<string> list)
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{
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return list.Count switch
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{
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<= 0 => string.Empty,
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1 => list[0],
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2 => $"{list[0]} or {list[1]}",
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_ => $"{string.Join(" or ", list)}"
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};
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}
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/// <summary>
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/// Formats a direction struct as a human-readable string.
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/// </summary>
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@@ -28,6 +28,9 @@ reagent-effect-condition-guidebook-reagent-threshold =
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reagent-effect-condition-guidebook-mob-state-condition =
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the mob is { $state }
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reagent-effect-condition-guidebook-job-condition =
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the target's job is { $job }
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reagent-effect-condition-guidebook-solution-temperature =
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the solution's temperature is { $max ->
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[2147483648] at least {NATURALFIXED($min, 2)}k
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