Damage masks (#9402)
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@@ -5,6 +5,7 @@ using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Server.Disease.Components;
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using Content.Server.Disease;
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using Content.Server.MobState;
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using Content.Server.Nutrition.Components;
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using Content.Server.Nutrition.EntitySystems;
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using Content.Shared.Administration;
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@@ -57,7 +58,6 @@ namespace Content.Server.Administration.Commands
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{
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var targetUid = target;
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var entMan = IoCManager.Resolve<IEntityManager>();
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entMan.GetComponentOrNull<MobStateComponent>(targetUid)?.UpdateState(0);
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entMan.GetComponentOrNull<HungerComponent>(targetUid)?.ResetFood();
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// TODO holy shit make this an event my man!
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