Pacification status effect and Pax (#10796)

This commit is contained in:
Rane
2022-09-05 22:52:58 -04:00
committed by GitHub
parent 263912f08c
commit a29e86a896
8 changed files with 90 additions and 0 deletions

View File

@@ -0,0 +1,44 @@
using Content.Shared.CombatMode;
using Content.Shared.Actions;
namespace Content.Shared.CombatMode.Pacification
{
public sealed class PacificationSystem : EntitySystem
{
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PacifiedComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<PacifiedComponent, ComponentShutdown>(OnShutdown);
}
private void OnInit(EntityUid uid, PacifiedComponent component, ComponentInit args)
{
if (!TryComp<SharedCombatModeComponent>(uid, out var combatMode))
return;
if (combatMode.DisarmAction != null)
{
_actionsSystem.SetToggled(combatMode.DisarmAction, false);
_actionsSystem.SetEnabled(combatMode.DisarmAction, false);
}
if (combatMode.CombatToggleAction != null)
{
combatMode.IsInCombatMode = false;
_actionsSystem.SetEnabled(combatMode.CombatToggleAction, false);
}
}
private void OnShutdown(EntityUid uid, PacifiedComponent component, ComponentShutdown args)
{
if (!TryComp<SharedCombatModeComponent>(uid, out var combatMode))
return;
if (combatMode.DisarmAction != null)
_actionsSystem.SetEnabled(combatMode.DisarmAction, true);
if (combatMode.CombatToggleAction != null)
_actionsSystem.SetEnabled(combatMode.CombatToggleAction, true);
}
}
}