Carp wave spawner and dragons as an actual event (#10254)

This commit is contained in:
metalgearsloth
2022-08-08 10:18:14 +10:00
committed by GitHub
parent 3d850c6592
commit a29d8b9fa2
60 changed files with 1264 additions and 569 deletions

View File

@@ -56,55 +56,55 @@ namespace Content.Shared.Movement.Components
/// <summary>
/// Minimum speed a mob has to be moving before applying movement friction.
/// </summary>
[DataField("minimumFrictionSpeed")]
[ViewVariables(VVAccess.ReadWrite), DataField("minimumFrictionSpeed")]
public float MinimumFrictionSpeed = DefaultMinimumFrictionSpeed;
/// <summary>
/// The negative velocity applied for friction when weightless and providing inputs.
/// </summary>
[DataField("weightlessFriction")]
[ViewVariables(VVAccess.ReadWrite), DataField("weightlessFriction")]
public float WeightlessFriction = DefaultWeightlessFriction;
/// <summary>
/// The negative velocity applied for friction when weightless and not providing inputs.
/// This is essentially how much their speed decreases per second.
/// </summary>
[DataField("weightlessFrictionNoInput")]
[ViewVariables(VVAccess.ReadWrite), DataField("weightlessFrictionNoInput")]
public float WeightlessFrictionNoInput = DefaultWeightlessFrictionNoInput;
/// <summary>
/// The movement speed modifier applied to a mob's total input velocity when weightless.
/// </summary>
[DataField("weightlessModifier")]
[ViewVariables(VVAccess.ReadWrite), DataField("weightlessModifier")]
public float WeightlessModifier = DefaultWeightlessModifier;
/// <summary>
/// The acceleration applied to mobs when moving and weightless.
/// </summary>
[DataField("weightlessAcceleration")]
[ViewVariables(VVAccess.ReadWrite), DataField("weightlessAcceleration")]
public float WeightlessAcceleration = DefaultWeightlessAcceleration;
/// <summary>
/// The acceleration applied to mobs when moving.
/// </summary>
[DataField("acceleration")]
[ViewVariables(VVAccess.ReadWrite), DataField("acceleration")]
public float Acceleration = DefaultAcceleration;
/// <summary>
/// The negative velocity applied for friction.
/// </summary>
[DataField("friction")]
[ViewVariables(VVAccess.ReadWrite), DataField("friction")]
public float Friction = DefaultFriction;
/// <summary>
/// The negative velocity applied for friction.
/// </summary>
[DataField("frictionNoInput")] public float? FrictionNoInput = null;
[ViewVariables(VVAccess.ReadWrite), DataField("frictionNoInput")] public float? FrictionNoInput = null;
[DataField("baseWalkSpeed")]
[ViewVariables(VVAccess.ReadWrite), DataField("baseWalkSpeed")]
public float BaseWalkSpeed { get; set; } = DefaultBaseWalkSpeed;
[DataField("baseSprintSpeed")]
[ViewVariables(VVAccess.ReadWrite), DataField("baseSprintSpeed")]
public float BaseSprintSpeed { get; set; } = DefaultBaseSprintSpeed;
[ViewVariables]