Carp wave spawner and dragons as an actual event (#10254)
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@@ -8,6 +8,9 @@ using Robust.Shared.Serialization;
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namespace Content.Shared.Movement.Components
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{
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/// <summary>
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/// Ignores gravity entirely.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed class MovementIgnoreGravityComponent : Component
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{
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@@ -17,7 +20,6 @@ namespace Content.Shared.Movement.Components
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[DataField("gravityState")] public bool Weightless = false;
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}
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[NetSerializable, Serializable]
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public sealed class MovementIgnoreGravityComponentState : ComponentState
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{
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