Carp wave spawner and dragons as an actual event (#10254)
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using Robust.Shared.GameStates;
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namespace Content.Shared.Movement.Components;
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/// <summary>
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/// Is this entity always considered to be touching a wall?
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/// i.e. when weightless they're floaty but still have free movement.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed class MovementAlwaysTouchingComponent : Component
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{
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}
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