Carp wave spawner and dragons as an actual event (#10254)
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@@ -1,46 +1,53 @@
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using Content.Server.Sprite.Components;
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using Content.Shared.Random.Helpers;
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using Robust.Server.GameObjects;
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using System.Linq;
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using Content.Shared.Decals;
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using Content.Shared.Sprite;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server.Sprite;
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public sealed class RandomSpriteSystem: EntitySystem
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public sealed class RandomSpriteSystem: SharedRandomSpriteSystem
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{
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RandomSpriteColorComponent, ComponentStartup>(OnSpriteColorStartup);
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SubscribeLocalEvent<RandomSpriteColorComponent, MapInitEvent>(OnSpriteColorMapInit);
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SubscribeLocalEvent<RandomSpriteStateComponent, MapInitEvent>(OnSpriteStateMapInit);
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SubscribeLocalEvent<RandomSpriteComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<RandomSpriteComponent, MapInitEvent>(OnMapInit);
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}
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private void OnSpriteColorStartup(EntityUid uid, RandomSpriteColorComponent component, ComponentStartup args)
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private void OnMapInit(EntityUid uid, RandomSpriteComponent component, MapInitEvent args)
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{
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UpdateColor(component);
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if (component.Selected.Count > 0)
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return;
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if (component.Available.Count == 0)
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return;
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var group = _random.Pick(component.Available);
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component.Selected.EnsureCapacity(group.Count);
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foreach (var layer in group)
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{
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Color? color = null;
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if (!string.IsNullOrEmpty(layer.Value.Color))
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color = _random.Pick(_prototype.Index<ColorPalettePrototype>(layer.Value.Color).Colors.Values);
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component.Selected.Add(layer.Key, (layer.Value.State, color));
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}
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Dirty(component);
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}
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private void OnSpriteColorMapInit(EntityUid uid, RandomSpriteColorComponent component, MapInitEvent args)
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private void OnGetState(EntityUid uid, RandomSpriteComponent component, ref ComponentGetState args)
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{
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component.SelectedColor = _random.Pick(component.Colors.Keys);
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UpdateColor(component);
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}
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private void OnSpriteStateMapInit(EntityUid uid, RandomSpriteStateComponent component, MapInitEvent args)
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{
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if (component.SpriteStates == null) return;
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if (!TryComp<SpriteComponent>(uid, out var spriteComponent)) return;
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spriteComponent.LayerSetState(component.SpriteLayer, _random.Pick(component.SpriteStates));
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}
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private void UpdateColor(RandomSpriteColorComponent component)
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{
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if (!TryComp<SpriteComponent>(component.Owner, out var spriteComponent) || component.SelectedColor == null) return;
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spriteComponent.LayerSetState(0, component.BaseState);
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spriteComponent.LayerSetColor(0, component.Colors[component.SelectedColor]);
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args.State = new RandomSpriteColorComponentState()
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{
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Selected = component.Selected,
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};
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}
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}
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