Perform CentCom-ification (#9876)

* Change "CentComm" to "CentCom"

* Change "Centcomm" to "CentCom", skipping CVar and changelog

* Change "Centcom" to "CentCom", skipping lots of item IDs

* Change "centcomm" to "CentCom", skipping URLs, some var, IDs

* Change "centcom" to "CentCom", skipping IDs and alike
This commit is contained in:
Myctai
2022-07-20 04:08:24 +00:00
committed by GitHub
parent f11f6db5c1
commit a29749ed4c
22 changed files with 28 additions and 28 deletions

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@@ -11,7 +11,7 @@ namespace Content.Server.Announcements
{ {
public string Command => "announce"; public string Command => "announce";
public string Description => "Send an in-game announcement."; public string Description => "Send an in-game announcement.";
public string Help => $"{Command} <sender> <message> or {Command} <message> to send announcement as centcomm."; public string Help => $"{Command} <sender> <message> or {Command} <message> to send announcement as CentCom.";
public void Execute(IConsoleShell shell, string argStr, string[] args) public void Execute(IConsoleShell shell, string argStr, string[] args)
{ {
var chat = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<ChatSystem>(); var chat = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<ChatSystem>();

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@@ -254,7 +254,7 @@ namespace Content.Server.Shuttles.Systems
var locked = shuttleFtl != null || Paused(shuttle!.Owner); var locked = shuttleFtl != null || Paused(shuttle!.Owner);
// Can't cache it because it may have a whitelist for the particular console. // Can't cache it because it may have a whitelist for the particular console.
// Include paused as we still want to show centcomm. // Include paused as we still want to show CentCom.
foreach (var comp in EntityQuery<FTLDestinationComponent>(true)) foreach (var comp in EntityQuery<FTLDestinationComponent>(true))
{ {
// Can't warp to itself or if it's not on the whitelist. // Can't warp to itself or if it's not on the whitelist.

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@@ -65,7 +65,7 @@ public sealed partial class ShuttleSystem
private static readonly Color DangerColor = Color.Red; private static readonly Color DangerColor = Color.Red;
/// <summary> /// <summary>
/// Have the emergency shuttles been authorised to launch at Centcomm? /// Have the emergency shuttles been authorised to launch at CentCom?
/// </summary> /// </summary>
private bool _launchedShuttles; private bool _launchedShuttles;

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@@ -25,7 +25,7 @@ namespace Content.Server.Shuttles.Systems;
public sealed partial class ShuttleSystem public sealed partial class ShuttleSystem
{ {
/* /*
* Handles the escape shuttle + Centcomm. * Handles the escape shuttle + CentCom.
*/ */
[Dependency] private readonly IAdminLogManager _logger = default!; [Dependency] private readonly IAdminLogManager _logger = default!;
@@ -420,7 +420,7 @@ public sealed partial class ShuttleSystem
_centcommMap = _mapManager.CreateMap(); _centcommMap = _mapManager.CreateMap();
_mapManager.SetMapPaused(_centcommMap.Value, true); _mapManager.SetMapPaused(_centcommMap.Value, true);
// Load Centcomm // Load CentCom
var centcommPath = _configManager.GetCVar(CCVars.CentcommMap); var centcommPath = _configManager.GetCVar(CCVars.CentcommMap);
if (!string.IsNullOrEmpty(centcommPath)) if (!string.IsNullOrEmpty(centcommPath))
@@ -433,7 +433,7 @@ public sealed partial class ShuttleSystem
} }
else else
{ {
_sawmill.Info("No centcomm map found, skipping setup."); _sawmill.Info("No CentCom map found, skipping setup.");
} }
foreach (var comp in EntityQuery<StationDataComponent>(true)) foreach (var comp in EntityQuery<StationDataComponent>(true))
@@ -449,7 +449,7 @@ public sealed partial class ShuttleSystem
// Load escape shuttle // Load escape shuttle
var (_, shuttle) = _loader.LoadBlueprint(_centcommMap.Value, component.EmergencyShuttlePath.ToString(), new MapLoadOptions() var (_, shuttle) = _loader.LoadBlueprint(_centcommMap.Value, component.EmergencyShuttlePath.ToString(), new MapLoadOptions()
{ {
// Should be far enough... right? I'm too lazy to bounds check centcomm rn. // Should be far enough... right? I'm too lazy to bounds check CentCom rn.
Offset = new Vector2(500f + _shuttleIndex, 0f) Offset = new Vector2(500f + _shuttleIndex, 0f)
}); });

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@@ -16,7 +16,7 @@ job-name-atmostech = atmospheric technician
job-name-hop = head of personnel job-name-hop = head of personnel
job-name-captain = captain job-name-captain = captain
job-name-serviceworker = service worker job-name-serviceworker = service worker
job-name-centcomoff = centcom official job-name-centcomoff = CentCom official
job-name-reporter = reporter job-name-reporter = reporter
job-name-musician = musician job-name-musician = musician
job-name-librarian = librarian job-name-librarian = librarian

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@@ -1,7 +1,7 @@
stamp-component-stamped-name-default = A very important person stamp-component-stamped-name-default = A very important person
stamp-component-stamped-name-mime = Mime stamp-component-stamped-name-mime = Mime
stamp-component-stamped-name-captain = Captain stamp-component-stamped-name-captain = Captain
stamp-component-stamped-name-centcom = Centcom stamp-component-stamped-name-centcom = CentCom
stamp-component-stamped-name-chaplain = Chaplain stamp-component-stamped-name-chaplain = Chaplain
stamp-component-stamped-name-clown = Clown stamp-component-stamped-name-clown = Clown
stamp-component-stamped-name-cmo = Chief Medical Officer stamp-component-stamped-name-cmo = Chief Medical Officer

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@@ -11,7 +11,7 @@ emergency-shuttle-command-dock-desc = Calls the emergency shuttle and docks it t
emergency-shuttle-command-launch-desc = Early launches the emergency shuttle if possible. emergency-shuttle-command-launch-desc = Early launches the emergency shuttle if possible.
# Emergency shuttle # Emergency shuttle
emergency-shuttle-left = The Emergency Shuttle has left the station. Estimate {$transitTime} seconds until the shuttle arrives at Centcomm. emergency-shuttle-left = The Emergency Shuttle has left the station. Estimate {$transitTime} seconds until the shuttle arrives at CentCom.
emergency-shuttle-launch-time = The emergency shuttle will launch in {$consoleAccumulator} seconds. emergency-shuttle-launch-time = The emergency shuttle will launch in {$consoleAccumulator} seconds.
emergency-shuttle-docked = The Emergency Shuttle has docked with the station on the {$direction} side. It will leave in {$time} seconds. emergency-shuttle-docked = The Emergency Shuttle has docked with the station on the {$direction} side. It will leave in {$time} seconds.
emergency-shuttle-good-luck = The Emergency Shuttle is unable to find a station. Good luck. emergency-shuttle-good-luck = The Emergency Shuttle is unable to find a station. Good luck.

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@@ -58431,7 +58431,7 @@ entities:
- uid: 5269 - uid: 5269
type: Memorial type: Memorial
components: components:
- desc: A gift from Centcomm, declaring Lighthouse as one of their finest stations, with only the best of crew sent to maintain it. Someone seems to have vandalized the back of it with 'Greytide 4ever'... - desc: A gift from CentCom, declaring Lighthouse as one of their finest stations, with only the best of crew sent to maintain it. Someone seems to have vandalized the back of it with 'Greytide 4ever'...
name: Lighthouse Station Monument name: Lighthouse Station Monument
type: MetaData type: MetaData
- pos: 14.5,-23.5 - pos: 14.5,-23.5
@@ -109480,7 +109480,7 @@ entities:
- pos: -29.69801,-2.933305 - pos: -29.69801,-2.933305
parent: 100 parent: 100
type: Transform type: Transform
- content: "Clean up this mess before we hire a mailman for your station proper!\n \n \n-CentComm\n" - content: "Clean up this mess before we hire a mailman for your station proper!\n \n \n-CentCom\n"
type: Paper type: Paper
- canCollide: False - canCollide: False
type: Physics type: Physics

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@@ -128,7 +128,7 @@
- type: entity - type: entity
parent: ClothingBackpackDuffel parent: ClothingBackpackDuffel
id: ClothingBackpackDuffelSyndicateCostumeCentcom id: ClothingBackpackDuffelSyndicateCostumeCentcom
name: Centcom official costume duffel bag name: CentCom official costume duffel bag
description: "Contains a full CentCom Official uniform set, headset and clipboard included. The headset comes without an encryption key." description: "Contains a full CentCom Official uniform set, headset and clipboard included. The headset comes without an encryption key."
components: components:
- type: StorageFill - type: StorageFill

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@@ -20,7 +20,7 @@
- "'Here kitty kitty' no longer preferred tajaran retrieval technique." - "'Here kitty kitty' no longer preferred tajaran retrieval technique."
- "Man travels 7000 light years to retrieve lost hankie, 'It was my favourite'." - "Man travels 7000 light years to retrieve lost hankie, 'It was my favourite'."
- "New bowling lane that shoots mini-meteors at bowlers very popular." - "New bowling lane that shoots mini-meteors at bowlers very popular."
# - "Guy gets tattoo of Tau Ceti on chest '[pick("CentComm","star","starship","asteroid")] tickles most'." # - "Guy gets tattoo of Tau Ceti on chest '[pick("CentCom","star","starship","asteroid")] tickles most'."
- "Skrell marries computer; wedding attended by 100 modems." - "Skrell marries computer; wedding attended by 100 modems."
- "Chef reports successfully using harmonica as cheese grater." - "Chef reports successfully using harmonica as cheese grater."
- "Nanotrasen invents handkerchief that says 'Bless you' after sneeze." - "Nanotrasen invents handkerchief that says 'Bless you' after sneeze."

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@@ -43,7 +43,7 @@
- type: entity - type: entity
parent: ClothingHeadset parent: ClothingHeadset
id: ClothingHeadsetCentCom id: ClothingHeadsetCentCom
name: centcomm headset name: CentCom headset
description: A headset used by the upper echelons of Nanotrasen. description: A headset used by the upper echelons of Nanotrasen.
components: components:
- type: Headset - type: Headset

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@@ -89,7 +89,7 @@
- type: entity - type: entity
parent: ClothingHeadBase parent: ClothingHeadBase
id: ClothingHeadHatCentcom id: ClothingHeadHatCentcom
name: centcom brand hat name: CentCom brand hat
description: "It's good to be the emperor." description: "It's good to be the emperor."
components: components:
- type: Sprite - type: Sprite

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@@ -70,7 +70,7 @@
- type: entity - type: entity
parent: ClothingMaskGasAtmos parent: ClothingMaskGasAtmos
id: ClothingMaskGasCentcom id: ClothingMaskGasCentcom
name: centcom gas mask name: CentCom gas mask
description: Oooh, gold and green. Fancy! This should help as you sit in your office. description: Oooh, gold and green. Fancy! This should help as you sit in your office.
components: components:
- type: Sprite - type: Sprite

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@@ -70,7 +70,7 @@
- type: entity - type: entity
parent: ClothingOuterWinterCoat parent: ClothingOuterWinterCoat
id: ClothingOuterWinterCentcom id: ClothingOuterWinterCentcom
name: centcom winter coat name: CentCom winter coat
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/WinterCoats/coatcentcom.rsi sprite: Clothing/OuterClothing/WinterCoats/coatcentcom.rsi

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@@ -98,7 +98,7 @@
- type: entity - type: entity
parent: ClothingUniformBase parent: ClothingUniformBase
id: ClothingUniformJumpsuitCentcomOfficial id: ClothingUniformJumpsuitCentcomOfficial
name: centcom official's jumpsuit name: CentCom official's jumpsuit
description: It's a jumpsuit worn by CentCom's officials. description: It's a jumpsuit worn by CentCom's officials.
components: components:
- type: Sprite - type: Sprite
@@ -109,7 +109,7 @@
- type: entity - type: entity
parent: ClothingUniformBase parent: ClothingUniformBase
id: ClothingUniformJumpsuitCentcomOfficer id: ClothingUniformJumpsuitCentcomOfficer
name: centcom officer's jumpsuit name: CentCom officer's jumpsuit
description: It's a jumpsuit worn by CentCom Officers. description: It's a jumpsuit worn by CentCom Officers.
components: components:
- type: Sprite - type: Sprite

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@@ -46,7 +46,7 @@
- type: GhostTakeoverAvailable - type: GhostTakeoverAvailable
makeSentient: false makeSentient: false
name: CBURN Agent name: CBURN Agent
description: A highly trained Centcomm agent, capable of dealing with various threats. description: A highly trained CentCom agent, capable of dealing with various threats.
- type: entity - type: entity
parent: MobHumanBase parent: MobHumanBase

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@@ -2,7 +2,7 @@
name: space tick name: space tick
id: MobTick id: MobTick
parent: SimpleSpaceMobBase parent: SimpleSpaceMobBase
description: It's a space tick, watch out for its nasty bite. Centcomm reports that 90 percent of cargo leg amputations are due to space tick bites. description: It's a space tick, watch out for its nasty bite. CentCom reports that 90 percent of cargo leg amputations are due to space tick bites.
components: components:
- type: InputMover - type: InputMover
- type: MobMover - type: MobMover

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@@ -36,7 +36,7 @@
- NanoTrasen - NanoTrasen
- type: entity - type: entity
name: centcom official name: CentCom official
parent: MobHuman parent: MobHuman
id: MobHumanCentcomOfficial id: MobHumanCentcomOfficial
components: components:
@@ -44,7 +44,7 @@
sprite: Markers/jobs.rsi sprite: Markers/jobs.rsi
state: centcom state: centcom
- type: GhostTakeoverAvailable - type: GhostTakeoverAvailable
name: centcom official name: CentCom official
description: Inspect the station, jot down performance reviews for heads of staff, bug the Captain. description: Inspect the station, jot down performance reviews for heads of staff, bug the Captain.
- type: Loadout - type: Loadout
prototype: CentcomGear prototype: CentcomGear

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@@ -554,7 +554,7 @@
- type: entity - type: entity
parent: PassengerPDA parent: PassengerPDA
id: CentcomPDA id: CentcomPDA
name: centcom PDA name: CentCom PDA
description: Colored the numbing grey of bureaucracy. description: Colored the numbing grey of bureaucracy.
components: components:
- type: PDA - type: PDA

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@@ -78,7 +78,7 @@
- type: entity - type: entity
id: BedsheetCentcom id: BedsheetCentcom
parent: BedsheetBase parent: BedsheetBase
name: Centcom bedsheet name: CentCom bedsheet
description: Woven with advanced nanothread for warmth as well as being very decorated, essential for all officials. description: Woven with advanced nanothread for warmth as well as being very decorated, essential for all officials.
components: components:
- type: Sprite - type: Sprite

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@@ -1,7 +1,7 @@
- type: entity - type: entity
id: CargoPallet id: CargoPallet
name: cargo pallet name: cargo pallet
description: Designates valid items to sell to Centcomm when a shuttle is recalled. description: Designates valid items to sell to CentCom when a shuttle is recalled.
parent: BaseStructure parent: BaseStructure
components: components:
- type: CargoPallet - type: CargoPallet

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@@ -457,7 +457,7 @@ public sealed class $CLASS$ : Shared$CLASS$ {
<s:String x:Key="/Default/FilterSettingsManager/AttributeFilterXml/@EntryValue">&lt;data /&gt;</s:String> <s:String x:Key="/Default/FilterSettingsManager/AttributeFilterXml/@EntryValue">&lt;data /&gt;</s:String>
<s:String x:Key="/Default/FilterSettingsManager/CoverageFilterXml/@EntryValue">&lt;data&gt;&lt;IncludeFilters /&gt;&lt;ExcludeFilters&gt;&lt;Filter ModuleMask="Lidgren.Network" ModuleVersionMask="*" ClassMask="*" FunctionMask="*" IsEnabled="True" /&gt;&lt;/ExcludeFilters&gt;&lt;/data&gt;</s:String> <s:String x:Key="/Default/FilterSettingsManager/CoverageFilterXml/@EntryValue">&lt;data&gt;&lt;IncludeFilters /&gt;&lt;ExcludeFilters&gt;&lt;Filter ModuleMask="Lidgren.Network" ModuleVersionMask="*" ClassMask="*" FunctionMask="*" IsEnabled="True" /&gt;&lt;/ExcludeFilters&gt;&lt;/data&gt;</s:String>
<s:Boolean x:Key="/Default/UserDictionary/Words/=cellslot/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=cellslot/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=centcomm/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=CentCom/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Charlieson/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=Charlieson/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Clonexadone/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=Clonexadone/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Collidable/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=Collidable/@EntryIndexedValue">True</s:Boolean>