Add SpawnIfUnobstructed IEntityManager extension method (#3165)
* Add SpawnIfUnobstructed IEntityManager extension method * Clarify test comments * Use GetCollidingEntities * Enable nullable in test
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85
Content.Shared/Utility/EntitySystemExtensions.cs
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85
Content.Shared/Utility/EntitySystemExtensions.cs
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#nullable enable
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Physics;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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namespace Content.Shared.Utility
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{
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public static class EntitySystemExtensions
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{
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public static IEntity? SpawnIfUnobstructed(
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this IEntityManager entityManager,
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string? prototypeName,
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EntityCoordinates coordinates,
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CollisionGroup collisionLayer,
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in Box2? box = null,
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IPhysicsManager? physicsManager = null)
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{
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physicsManager ??= IoCManager.Resolve<IPhysicsManager>();
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var mapCoordinates = coordinates.ToMap(entityManager);
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return entityManager.SpawnIfUnobstructed(prototypeName, mapCoordinates, collisionLayer, box, physicsManager);
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}
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public static IEntity? SpawnIfUnobstructed(
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this IEntityManager entityManager,
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string? prototypeName,
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MapCoordinates coordinates,
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CollisionGroup collisionLayer,
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in Box2? box = null,
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IPhysicsManager? physicsManager = null)
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{
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var boxOrDefault = box.GetValueOrDefault(Box2.UnitCentered);
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physicsManager ??= IoCManager.Resolve<IPhysicsManager>();
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foreach (var body in physicsManager.GetCollidingEntities(coordinates.MapId, in boxOrDefault))
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{
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if (!body.Hard)
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{
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continue;
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}
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if (collisionLayer == 0 || (body.CollisionMask & (int) collisionLayer) == 0)
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{
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continue;
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}
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return null;
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}
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return entityManager.SpawnEntity(prototypeName, coordinates);
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}
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public static bool TrySpawnIfUnobstructed(
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this IEntityManager entityManager,
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string? prototypeName,
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EntityCoordinates coordinates,
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CollisionGroup collisionLayer,
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[NotNullWhen(true)] out IEntity? entity,
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Box2? box = null,
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IPhysicsManager? physicsManager = null)
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{
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entity = entityManager.SpawnIfUnobstructed(prototypeName, coordinates, collisionLayer, box, physicsManager);
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return entity != null;
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}
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public static bool TrySpawnIfUnobstructed(
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this IEntityManager entityManager,
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string? prototypeName,
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MapCoordinates coordinates,
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CollisionGroup collisionLayer,
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[NotNullWhen(true)] out IEntity? entity,
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in Box2? box = null,
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IPhysicsManager? physicsManager = null)
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{
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entity = entityManager.SpawnIfUnobstructed(prototypeName, coordinates, collisionLayer, box, physicsManager);
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return entity != null;
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}
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}
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}
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