Drink fixes part 2 eclectic boogaloo (#1052)
* Drink fixes part 2 eclectic boogaloo * NOT THE NNEWLINES * oops Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
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@@ -9,6 +9,7 @@ using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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@@ -28,10 +29,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
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#pragma warning disable 649
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[Dependency] private readonly IPrototypeManager _prototypeManager;
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[Dependency] private readonly IRobustRandom _random;
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[Dependency] private readonly IEntitySystemManager _entitySystem;
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#pragma warning restore 649
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private AudioSystem _audioSystem;
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public override string Name => "Drink";
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[ViewVariables]
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@@ -94,8 +92,8 @@ namespace Content.Server.GameObjects.Components.Nutrition
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//Do the opening stuff like playing the sounds.
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var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(_soundCollection);
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var file = _random.Pick(soundCollection.PickFiles);
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_audioSystem = _entitySystem.GetEntitySystem<AudioSystem>();
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_audioSystem.Play(file, Owner, AudioParams.Default);
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EntitySystem.Get<AudioSystem>().Play(file, args.User, AudioParams.Default);
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_opened = true;
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return false;
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}
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@@ -148,7 +146,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
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if (stomachComponent.TryTransferSolution(split))
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{
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if (_useSound == null) return false;
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_audioSystem.Play(_useSound, Owner, AudioParams.Default.WithVolume(-2f));
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EntitySystem.Get<AudioSystem>().Play(_useSound, target, AudioParams.Default.WithVolume(-2f));
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target.PopupMessage(target, Loc.GetString("Slurp"));
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UpdateAppearance();
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return true;
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