Add MovementSound (#31313)

Mainly useful for medicalborg so you can get a looping sound and not footsteps playing over and over.

Didn't actually update medborg because footsteps need updating.

Not needed for AI.
This commit is contained in:
metalgearsloth
2024-12-20 22:51:17 +11:00
committed by GitHub
parent 864c2257b0
commit a2912e3922
2 changed files with 64 additions and 0 deletions

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using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
/// <summary>
/// Plays a sound whenever InputMover is running.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class MovementSoundComponent : Component
{
/// <summary>
/// Sound to play when InputMover has inputs.
/// </summary>
[DataField(required: true), AutoNetworkedField]
public SoundSpecifier? Sound;
[DataField, AutoNetworkedField]
public EntityUid? SoundEntity;
}