Small anomaly behavior fix (#28290)

* Small anomaly behavior fix

* well put together code
This commit is contained in:
Nemanja
2024-05-27 20:52:56 -04:00
committed by GitHub
parent c740fbc68c
commit a269f9bb9e
3 changed files with 26 additions and 28 deletions

View File

@@ -18,8 +18,6 @@ using Robust.Shared.Configuration;
using Robust.Shared.Physics.Events;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization.Manager;
using System.Linq;
namespace Content.Server.Anomaly;
@@ -69,20 +67,21 @@ public sealed partial class AnomalySystem : SharedAnomalySystem
ChangeAnomalyStability(anomaly, Random.NextFloat(anomaly.Comp.InitialStabilityRange.Item1 , anomaly.Comp.InitialStabilityRange.Item2), anomaly.Comp);
ChangeAnomalySeverity(anomaly, Random.NextFloat(anomaly.Comp.InitialSeverityRange.Item1, anomaly.Comp.InitialSeverityRange.Item2), anomaly.Comp);
ShuffleParticlesEffect(anomaly.Comp);
ShuffleParticlesEffect(anomaly);
anomaly.Comp.Continuity = _random.NextFloat(anomaly.Comp.MinContituty, anomaly.Comp.MaxContituty);
SetBehavior(anomaly, GetRandomBehavior());
}
public void ShuffleParticlesEffect(AnomalyComponent anomaly)
public void ShuffleParticlesEffect(Entity<AnomalyComponent> anomaly)
{
var particles = new List<AnomalousParticleType>
{ AnomalousParticleType.Delta, AnomalousParticleType.Epsilon, AnomalousParticleType.Zeta, AnomalousParticleType.Sigma };
anomaly.SeverityParticleType = Random.PickAndTake(particles);
anomaly.DestabilizingParticleType = Random.PickAndTake(particles);
anomaly.WeakeningParticleType = Random.PickAndTake(particles);
anomaly.TransformationParticleType = Random.PickAndTake(particles);
anomaly.Comp.SeverityParticleType = Random.PickAndTake(particles);
anomaly.Comp.DestabilizingParticleType = Random.PickAndTake(particles);
anomaly.Comp.WeakeningParticleType = Random.PickAndTake(particles);
anomaly.Comp.TransformationParticleType = Random.PickAndTake(particles);
Dirty(anomaly);
}
private void OnShutdown(Entity<AnomalyComponent> anomaly, ref ComponentShutdown args)
@@ -198,14 +197,12 @@ public sealed partial class AnomalySystem : SharedAnomalySystem
if (anomaly.Comp.CurrentBehavior != null)
RemoveBehavior(anomaly, anomaly.Comp.CurrentBehavior.Value);
//event broadcast
var ev = new AnomalyBehaviorChangedEvent(anomaly, anomaly.Comp.CurrentBehavior, behaviorProto);
anomaly.Comp.CurrentBehavior = behaviorProto;
RaiseLocalEvent(anomaly, ref ev, true);
var behavior = _prototype.Index(behaviorProto);
EntityManager.AddComponents(anomaly, behavior.Components);
var ev = new AnomalyBehaviorChangedEvent(anomaly, anomaly.Comp.CurrentBehavior, behaviorProto);
RaiseLocalEvent(anomaly, ref ev, true);
}
private void RemoveBehavior(Entity<AnomalyComponent> anomaly, ProtoId<AnomalyBehaviorPrototype> behaviorProto)
@@ -213,7 +210,7 @@ public sealed partial class AnomalySystem : SharedAnomalySystem
if (anomaly.Comp.CurrentBehavior == null)
return;
var behavior = _prototype.Index(anomaly.Comp.CurrentBehavior.Value);
var behavior = _prototype.Index(behaviorProto);
EntityManager.RemoveComponents(anomaly, behavior.Components);
}

View File

@@ -15,26 +15,26 @@ public sealed class ShuffleParticlesAnomalySystem : EntitySystem
SubscribeLocalEvent<ShuffleParticlesAnomalyComponent, StartCollideEvent>(OnStartCollide);
}
private void OnStartCollide(EntityUid uid, ShuffleParticlesAnomalyComponent shuffle, StartCollideEvent args)
private void OnStartCollide(Entity<ShuffleParticlesAnomalyComponent> ent, ref StartCollideEvent args)
{
if (!TryComp<AnomalyComponent>(uid, out var anomaly))
if (!TryComp<AnomalyComponent>(ent, out var anomaly))
return;
if (shuffle.ShuffleOnParticleHit && _random.Prob(shuffle.Prob))
_anomaly.ShuffleParticlesEffect(anomaly);
if (!TryComp<AnomalousParticleComponent>(args.OtherEntity, out var particle))
return;
}
private void OnPulse(EntityUid uid, ShuffleParticlesAnomalyComponent shuffle, AnomalyPulseEvent args)
{
if (!TryComp<AnomalyComponent>(uid, out var anomaly))
if (!HasComp<AnomalousParticleComponent>(args.OtherEntity))
return;
if (shuffle.ShuffleOnPulse && _random.Prob(shuffle.Prob))
if (ent.Comp.ShuffleOnParticleHit && _random.Prob(ent.Comp.Prob))
_anomaly.ShuffleParticlesEffect((ent, anomaly));
}
private void OnPulse(Entity<ShuffleParticlesAnomalyComponent> ent, ref AnomalyPulseEvent args)
{
_anomaly.ShuffleParticlesEffect(anomaly);
if (!TryComp<AnomalyComponent>(ent, out var anomaly))
return;
if (ent.Comp.ShuffleOnPulse && _random.Prob(ent.Comp.Prob))
{
_anomaly.ShuffleParticlesEffect((ent, anomaly));
}
}
}

View File

@@ -152,25 +152,25 @@ public sealed partial class AnomalyComponent : Component
/// <summary>
/// The particle type that increases the severity of the anomaly.
/// </summary>
[DataField]
[DataField, AutoNetworkedField]
public AnomalousParticleType SeverityParticleType;
/// <summary>
/// The particle type that destabilizes the anomaly.
/// </summary>
[DataField]
[DataField, AutoNetworkedField]
public AnomalousParticleType DestabilizingParticleType;
/// <summary>
/// The particle type that weakens the anomalys health.
/// </summary>
[DataField]
[DataField, AutoNetworkedField]
public AnomalousParticleType WeakeningParticleType;
/// <summary>
/// The particle type that change anomaly behaviour.
/// </summary>
[DataField]
[DataField, AutoNetworkedField]
public AnomalousParticleType TransformationParticleType;
#region Points and Vessels
@@ -317,6 +317,7 @@ public readonly record struct AnomalyHealthChangedEvent(EntityUid Anomaly, float
/// <summary>
/// Event broadcast when an anomaly's behavior is changed.
/// This is raised after the relevant components are applied
/// </summary>
[ByRefEvent]
public readonly record struct AnomalyBehaviorChangedEvent(EntityUid Anomaly, ProtoId<AnomalyBehaviorPrototype>? Old, ProtoId<AnomalyBehaviorPrototype>? New);