Small anomaly behavior fix (#28290)
* Small anomaly behavior fix * well put together code
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@@ -18,8 +18,6 @@ using Robust.Shared.Configuration;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager;
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using System.Linq;
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namespace Content.Server.Anomaly;
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@@ -69,20 +67,21 @@ public sealed partial class AnomalySystem : SharedAnomalySystem
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ChangeAnomalyStability(anomaly, Random.NextFloat(anomaly.Comp.InitialStabilityRange.Item1 , anomaly.Comp.InitialStabilityRange.Item2), anomaly.Comp);
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ChangeAnomalySeverity(anomaly, Random.NextFloat(anomaly.Comp.InitialSeverityRange.Item1, anomaly.Comp.InitialSeverityRange.Item2), anomaly.Comp);
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ShuffleParticlesEffect(anomaly.Comp);
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ShuffleParticlesEffect(anomaly);
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anomaly.Comp.Continuity = _random.NextFloat(anomaly.Comp.MinContituty, anomaly.Comp.MaxContituty);
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SetBehavior(anomaly, GetRandomBehavior());
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}
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public void ShuffleParticlesEffect(AnomalyComponent anomaly)
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public void ShuffleParticlesEffect(Entity<AnomalyComponent> anomaly)
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{
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var particles = new List<AnomalousParticleType>
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{ AnomalousParticleType.Delta, AnomalousParticleType.Epsilon, AnomalousParticleType.Zeta, AnomalousParticleType.Sigma };
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anomaly.SeverityParticleType = Random.PickAndTake(particles);
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anomaly.DestabilizingParticleType = Random.PickAndTake(particles);
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anomaly.WeakeningParticleType = Random.PickAndTake(particles);
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anomaly.TransformationParticleType = Random.PickAndTake(particles);
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anomaly.Comp.SeverityParticleType = Random.PickAndTake(particles);
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anomaly.Comp.DestabilizingParticleType = Random.PickAndTake(particles);
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anomaly.Comp.WeakeningParticleType = Random.PickAndTake(particles);
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anomaly.Comp.TransformationParticleType = Random.PickAndTake(particles);
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Dirty(anomaly);
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}
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private void OnShutdown(Entity<AnomalyComponent> anomaly, ref ComponentShutdown args)
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@@ -198,14 +197,12 @@ public sealed partial class AnomalySystem : SharedAnomalySystem
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if (anomaly.Comp.CurrentBehavior != null)
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RemoveBehavior(anomaly, anomaly.Comp.CurrentBehavior.Value);
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//event broadcast
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var ev = new AnomalyBehaviorChangedEvent(anomaly, anomaly.Comp.CurrentBehavior, behaviorProto);
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anomaly.Comp.CurrentBehavior = behaviorProto;
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RaiseLocalEvent(anomaly, ref ev, true);
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var behavior = _prototype.Index(behaviorProto);
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EntityManager.AddComponents(anomaly, behavior.Components);
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var ev = new AnomalyBehaviorChangedEvent(anomaly, anomaly.Comp.CurrentBehavior, behaviorProto);
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RaiseLocalEvent(anomaly, ref ev, true);
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}
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private void RemoveBehavior(Entity<AnomalyComponent> anomaly, ProtoId<AnomalyBehaviorPrototype> behaviorProto)
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@@ -213,7 +210,7 @@ public sealed partial class AnomalySystem : SharedAnomalySystem
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if (anomaly.Comp.CurrentBehavior == null)
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return;
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var behavior = _prototype.Index(anomaly.Comp.CurrentBehavior.Value);
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var behavior = _prototype.Index(behaviorProto);
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EntityManager.RemoveComponents(anomaly, behavior.Components);
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}
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