@@ -50,7 +50,6 @@ public sealed class AmbientSoundSystem : SharedAmbientSoundSystem
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private static AudioParams _params = AudioParams.Default
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private static AudioParams _params = AudioParams.Default
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.WithVariation(0.01f)
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.WithVariation(0.01f)
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.WithLoop(true)
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.WithLoop(true)
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.WithAttenuation(Attenuation.LinearDistance)
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.WithMaxDistance(7f);
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.WithMaxDistance(7f);
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/// <summary>
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/// <summary>
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@@ -23,8 +23,8 @@ public sealed partial class ContentAudioSystem
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[Dependency] private readonly IStateManager _stateManager = default!;
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[Dependency] private readonly IStateManager _stateManager = default!;
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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private readonly AudioParams _lobbySoundtrackParams = new(-5f, 1, "Master", 0, 0, 0, false, 0f);
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private readonly AudioParams _lobbySoundtrackParams = new(-5f, 1, 0, 0, 0, false, 0f);
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private readonly AudioParams _roundEndSoundEffectParams = new(-5f, 1, "Master", 0, 0, 0, false, 0f);
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private readonly AudioParams _roundEndSoundEffectParams = new(-5f, 1, 0, 0, 0, false, 0f);
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/// <summary>
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/// <summary>
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/// EntityUid of lobby restart sound component.
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/// EntityUid of lobby restart sound component.
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@@ -7,7 +7,7 @@ namespace Content.Shared.Light.Components;
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[NetworkedComponent]
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[NetworkedComponent]
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public abstract partial class SharedExpendableLightComponent : Component
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public abstract partial class SharedExpendableLightComponent : Component
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{
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{
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public static readonly AudioParams LoopedSoundParams = new(0, 1, "Master", 62.5f, 1, 1, true, 0.3f);
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public static readonly AudioParams LoopedSoundParams = new(0, 1, 62.5f, 1, 1, true, 0.3f);
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[ViewVariables(VVAccess.ReadOnly)]
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[ViewVariables(VVAccess.ReadOnly)]
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public ExpendableLightState CurrentState { get; set; }
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public ExpendableLightState CurrentState { get; set; }
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Block a user