Adds the thermo-electric generator (#18840)
* Basic TEG start. Connects via node group. * Basic TEG test map * Sensor monitoring basics, TEG circulator flow * Basic power generation (it doesn't work) * More sensor monitoring work * Battery (SMES) monitoring system. * Sensor monitoring fixes Make it work properly when mapped. * Test map improvements * Revise TEG power output mechanism. Now uses a fixed supplier with a custom ramping system. * TEG test map fixes * Make air alarms and pumps open UI on activate. * Clean up thermo machines power switch. Removed separate Enabled bool from the component that always matched the power receiver's state. This enables adding a PowerSwitch component to give us alt click/verb menu. * TEG but now fancy * Make sensor monitoring console obviously WiP to mappers. * Vending machine sound, because of course. * Terrible, terrible graph background color * Examine improvements for the TEG. * Account for electrical power when equalizing gas mixtures. * Get rid of the TegCirculatorArrow logic. Use TimedDespawn instead. The "no show in right-click menuu" goes into a new general-purpose component. Thanks Julian. * Put big notice of "not ready, here's why" on the sensor monitoring console. * TryGetComponent -> TryComp * Lol there's a HideContextMenu tag * Test fixes * Guidebook for TEG Fixed rotation on GuideEntityEmbed not working correctly. Added Margin property to GuideEntityEmbed * Make TEG power bar default to invisible. So it doesn't appear in the guidebook and spawn menu.
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@@ -1,4 +1,5 @@
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using System.Reflection;
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using Content.Server.Power.Generation.Teg;
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using Robust.Shared.Reflection;
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namespace Content.Server.NodeContainer.NodeGroups
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@@ -61,5 +62,12 @@ namespace Content.Server.NodeContainer.NodeGroups
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Pipe,
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WireNet,
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Spreader,
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/// <summary>
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/// Group used by the TEG.
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/// </summary>
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/// <seealso cref="TegSystem"/>
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/// <seealso cref="TegNodeGroup"/>
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Teg,
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}
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}
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