Ghost orbit jitter fix (#34797)
* Only randomize orbit parameters once * Revert "Only randomize orbit parameters once" This reverts commit e828c51e66600bf11b66308169da1d1daf7501e3. * Derive orbit properties from current time * Derive orbit progress from current time * Remove now-unused orbit animation * Remove OrbitVisualsComponent.Orbit as it is no longer used * Update AnimationPlayerSystem method calls to Entity<T> versions
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@@ -21,10 +21,4 @@ public sealed partial class OrbitVisualsComponent : Component
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/// How long should the orbit stop animation last in seconds?
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/// </summary>
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public float OrbitStopLength = 1.0f;
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/// <summary>
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/// How far along in the orbit, from 0 to 1, is this entity?
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/// </summary>
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[Animatable]
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public float Orbit { get; set; } = 0.0f;
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}
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