Make energy swords use RgbLightController (#7344)
@@ -1,17 +1,10 @@
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using Content.Client.Items.Components;
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using Content.Client.Items.Components;
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using Content.Shared.Hands.Components;
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using Content.Shared.Light.Component;
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using Content.Shared.Light.Component;
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||||||
using Robust.Client.Graphics;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Analyzers;
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||||||
using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Timing;
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using Robust.Shared.Timing;
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using System.Collections.Generic;
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||||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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||||||
using static Robust.Shared.GameObjects.SharedSpriteComponent;
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namespace Content.Client.Light.Components
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namespace Content.Client.Light.Components
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{
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{
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@@ -32,26 +25,6 @@ namespace Content.Client.Light.Components
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[DataField("addPrefix")]
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[DataField("addPrefix")]
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||||||
public bool AddPrefix = false;
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public bool AddPrefix = false;
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||||||
/// <summary>
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||||||
/// Sprite layer that will have it's visibility toggled when this item is toggled.
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/// </summary>
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[DataField("layer")]
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public string Layer = "light";
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/// <summary>
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||||||
/// Layers to add to the sprite of the player that is holding this entity.
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||||||
/// </summary>
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||||||
[DataField("inhandVisuals")]
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||||||
public Dictionary<HandLocation, List<PrototypeLayerData>> InhandVisuals = new();
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/// <summary>
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/// Layers to add to the sprite of the player that is wearing this entity.
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/// </summary>
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||||||
[DataField("clothingVisuals")]
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||||||
public readonly Dictionary<string, List<PrototypeLayerData>> ClothingVisuals = new();
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public Color Color { get; internal set; }
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public Control MakeControl()
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public Control MakeControl()
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{
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{
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return new StatusControl(this);
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return new StatusControl(this);
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@@ -1,13 +1,8 @@
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using Content.Client.Clothing;
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using Content.Client.Items.Systems;
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using Content.Client.Items.Systems;
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using Content.Client.Light.Components;
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using Content.Client.Light.Components;
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using Content.Shared.Clothing;
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using Content.Shared.Hands;
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using Content.Shared.Item;
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using Content.Shared.Item;
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using Content.Shared.Light.Component;
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using Content.Shared.Light.Component;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.GameStates;
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using System.Linq;
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namespace Content.Client.Light;
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namespace Content.Client.Light;
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@@ -19,59 +14,6 @@ public sealed class HandheldLightSystem : EntitySystem
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{
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{
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base.Initialize();
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base.Initialize();
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||||||
SubscribeLocalEvent<HandheldLightComponent, ComponentHandleState>(OnHandleState);
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SubscribeLocalEvent<HandheldLightComponent, ComponentHandleState>(OnHandleState);
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SubscribeLocalEvent<HandheldLightComponent, GetInhandVisualsEvent>(OnGetHeldVisuals, after: new[] { typeof(ItemSystem) } );
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SubscribeLocalEvent<HandheldLightComponent, GetEquipmentVisualsEvent>(OnGetEquipmentVisuals, after: new[] { typeof(ClothingSystem)});
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}
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/// <summary>
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||||||
/// Add the unshaded light overlays to any clothing sprites.
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||||||
/// </summary>
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||||||
private void OnGetEquipmentVisuals(EntityUid uid, HandheldLightComponent component, GetEquipmentVisualsEvent args)
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||||||
{
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if (!component.Activated)
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return;
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if (!component.ClothingVisuals.TryGetValue(args.Slot, out var layers))
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return;
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var i = 0;
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foreach (var layer in layers)
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{
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var key = layer.MapKeys?.FirstOrDefault();
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if (key == null)
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{
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key = i == 0 ? $"{args.Slot}-light" : $"{args.Slot}-light-{i}";
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i++;
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}
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args.Layers.Add((key, layer));
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}
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}
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/// <summary>
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||||||
/// Add the unshaded light overlays to any in-hand sprites.
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||||||
/// </summary>
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||||||
private void OnGetHeldVisuals(EntityUid uid, HandheldLightComponent component, GetInhandVisualsEvent args)
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||||||
{
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if (!component.Activated)
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return;
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||||||
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if (!component.InhandVisuals.TryGetValue(args.Location, out var layers))
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||||||
return;
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||||||
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||||||
var i = 0;
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||||||
var defaultKey = $"inhand-{args.Location.ToString().ToLowerInvariant()}-light";
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||||||
foreach (var layer in layers)
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||||||
{
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||||||
var key = layer.MapKeys?.FirstOrDefault();
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if (key == null)
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||||||
{
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||||||
key = i == 0 ? defaultKey : $"{defaultKey}-{i}";
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i++;
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||||||
}
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||||||
args.Layers.Add((key, layer));
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}
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}
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}
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private void OnHandleState(EntityUid uid, HandheldLightComponent component, ref ComponentHandleState args)
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private void OnHandleState(EntityUid uid, HandheldLightComponent component, ref ComponentHandleState args)
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@@ -85,21 +27,13 @@ public sealed class HandheldLightSystem : EntitySystem
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return;
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return;
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||||||
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component.Activated = state.Activated;
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component.Activated = state.Activated;
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||||||
_itemSys.VisualsChanged(uid);
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if (TryComp(component.Owner, out SpriteComponent? sprite))
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{
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sprite.LayerSetVisible(component.Layer, state.Activated);
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}
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if (TryComp(uid, out PointLightComponent? light))
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{
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light.Enabled = state.Activated;
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}
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// really hand-held lights should be using a separate unshaded layer. (see FlashlightVisualizer)
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// really hand-held lights should be using a separate unshaded layer. (see FlashlightVisualizer)
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||||||
// this prefix stuff is largely for backwards compatibility with RSIs/yamls that have not been updated.
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// this prefix stuff is largely for backwards compatibility with RSIs/yamls that have not been updated.
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||||||
if (component.AddPrefix && TryComp(uid, out SharedItemComponent? item))
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if (component.AddPrefix && TryComp(uid, out SharedItemComponent? item))
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||||||
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{
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||||||
item.EquippedPrefix = state.Activated ? "on" : "off";
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item.EquippedPrefix = state.Activated ? "on" : "off";
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||||||
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_itemSys.VisualsChanged(uid);
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||||||
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}
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||||||
}
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}
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||||||
}
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}
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||||||
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|||||||
33
Content.Client/Toggleable/ToggleableLightVisualsComponent.cs
Normal file
@@ -0,0 +1,33 @@
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using Content.Shared.Hands.Components;
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||||||
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using static Robust.Shared.GameObjects.SharedSpriteComponent;
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||||||
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||||||
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namespace Content.Client.Toggleable;
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||||||
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||||||
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/// <summary>
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||||||
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/// Component that handles the toggling the visuals of some light emitting entity.
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||||||
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/// </summary>
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||||||
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/// <remarks>
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||||||
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/// This will toggle the visibility of layers on an entity's sprite, the in-hand visuals, and the clothing/equipment
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||||||
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/// visuals. This will modify the color of any attached point lights.
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||||||
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/// </remarks>
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||||||
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[RegisterComponent]
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||||||
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public sealed class ToggleableLightVisualsComponent : Component
|
||||||
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{
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||||||
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/// <summary>
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||||||
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/// Sprite layer that will have it's visibility toggled when this item is toggled.
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||||||
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/// </summary>
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||||||
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[DataField("spriteLayer")]
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||||||
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public string SpriteLayer = "light";
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||||||
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||||||
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/// <summary>
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||||||
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/// Layers to add to the sprite of the player that is holding this entity (while the component is toggled on).
|
||||||
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/// </summary>
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||||||
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[DataField("inhandVisuals")]
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||||||
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public Dictionary<HandLocation, List<PrototypeLayerData>> InhandVisuals = new();
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||||||
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||||||
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/// <summary>
|
||||||
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/// Layers to add to the sprite of the player that is wearing this entity (while the component is toggled on).
|
||||||
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/// </summary>
|
||||||
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[DataField("clothingVisuals")]
|
||||||
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public readonly Dictionary<string, List<PrototypeLayerData>> ClothingVisuals = new();
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||||||
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}
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||||||
113
Content.Client/Toggleable/ToggleableLightVisualsSystem.cs
Normal file
@@ -0,0 +1,113 @@
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|||||||
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using Content.Client.Clothing;
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||||||
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using Content.Client.Items.Systems;
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||||||
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using Content.Shared.Clothing;
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||||||
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using Content.Shared.Hands;
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||||||
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using Content.Shared.Item;
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||||||
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using Content.Shared.Toggleable;
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||||||
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using Robust.Client.GameObjects;
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||||||
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using Robust.Shared.Utility;
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||||||
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using System.Linq;
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||||||
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||||||
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namespace Content.Client.Toggleable;
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||||||
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||||||
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public sealed class ToggleableLightVisualsSystem : VisualizerSystem<ToggleableLightVisualsComponent>
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||||||
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{
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||||||
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[Dependency] private readonly SharedItemSystem _itemSys = default!;
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||||||
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||||||
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public override void Initialize()
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||||||
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{
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||||||
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base.Initialize();
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||||||
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SubscribeLocalEvent<ToggleableLightVisualsComponent, GetInhandVisualsEvent>(OnGetHeldVisuals, after: new[] { typeof(ItemSystem) });
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||||||
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SubscribeLocalEvent<ToggleableLightVisualsComponent, GetEquipmentVisualsEvent>(OnGetEquipmentVisuals, after: new[] { typeof(ClothingSystem) });
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||||||
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}
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||||||
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||||||
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protected override void OnAppearanceChange(EntityUid uid, ToggleableLightVisualsComponent component, ref AppearanceChangeEvent args)
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||||||
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{
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||||||
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if (!args.Component.TryGetData(ToggleableLightVisuals.Enabled, out bool enabled))
|
||||||
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return;
|
||||||
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||||||
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var modulate = args.Component.TryGetData(ToggleableLightVisuals.Color, out Color color);
|
||||||
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||||||
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// Update the item's sprite
|
||||||
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if (TryComp(uid, out SpriteComponent? sprite) && sprite.LayerMapTryGet(component.SpriteLayer, out var layer))
|
||||||
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{
|
||||||
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sprite.LayerSetVisible(layer, enabled);
|
||||||
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if (modulate)
|
||||||
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sprite.LayerSetColor(layer, color);
|
||||||
|
}
|
||||||
|
|
||||||
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// Update any point-lights
|
||||||
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if (TryComp(uid, out PointLightComponent? light))
|
||||||
|
{
|
||||||
|
DebugTools.Assert(!light.NetSyncEnabled, "light visualizers require point lights without net-sync");
|
||||||
|
light.Enabled = enabled;
|
||||||
|
if (enabled && modulate)
|
||||||
|
light.Color = color;
|
||||||
|
}
|
||||||
|
|
||||||
|
// update clothing & in-hand visuals.
|
||||||
|
_itemSys.VisualsChanged(uid);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Add the unshaded light overlays to any clothing sprites.
|
||||||
|
/// </summary>
|
||||||
|
private void OnGetEquipmentVisuals(EntityUid uid, ToggleableLightVisualsComponent component, GetEquipmentVisualsEvent args)
|
||||||
|
{
|
||||||
|
if (!TryComp(uid, out AppearanceComponent? appearance)
|
||||||
|
|| !appearance.TryGetData(ToggleableLightVisuals.Enabled, out bool enabled)
|
||||||
|
|| !enabled)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!component.ClothingVisuals.TryGetValue(args.Slot, out var layers))
|
||||||
|
return;
|
||||||
|
|
||||||
|
var modulate = appearance.TryGetData(ToggleableLightVisuals.Color, out Color color);
|
||||||
|
|
||||||
|
var i = 0;
|
||||||
|
foreach (var layer in layers)
|
||||||
|
{
|
||||||
|
var key = layer.MapKeys?.FirstOrDefault();
|
||||||
|
if (key == null)
|
||||||
|
{
|
||||||
|
key = i == 0 ? $"{args.Slot}-toggle" : $"{args.Slot}-toggle-{i}";
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (modulate)
|
||||||
|
layer.Color = color;
|
||||||
|
|
||||||
|
args.Layers.Add((key, layer));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnGetHeldVisuals(EntityUid uid, ToggleableLightVisualsComponent component, GetInhandVisualsEvent args)
|
||||||
|
{
|
||||||
|
if (!TryComp(uid, out AppearanceComponent? appearance)
|
||||||
|
|| !appearance.TryGetData(ToggleableLightVisuals.Enabled, out bool enabled)
|
||||||
|
|| !enabled)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!component.InhandVisuals.TryGetValue(args.Location, out var layers))
|
||||||
|
return;
|
||||||
|
|
||||||
|
var modulate = appearance.TryGetData(ToggleableLightVisuals.Color, out Color color);
|
||||||
|
|
||||||
|
var i = 0;
|
||||||
|
var defaultKey = $"inhand-{args.Location.ToString().ToLowerInvariant()}-toggle";
|
||||||
|
foreach (var layer in layers)
|
||||||
|
{
|
||||||
|
var key = layer.MapKeys?.FirstOrDefault();
|
||||||
|
if (key == null)
|
||||||
|
{
|
||||||
|
key = i == 0 ? defaultKey : $"{defaultKey}-{i}";
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (modulate)
|
||||||
|
layer.Color = color;
|
||||||
|
|
||||||
|
args.Layers.Add((key, layer));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,96 +0,0 @@
|
|||||||
using Content.Shared.Item;
|
|
||||||
using Content.Shared.Weapons.Melee;
|
|
||||||
using Robust.Client.GameObjects;
|
|
||||||
using Robust.Shared.GameObjects;
|
|
||||||
using Robust.Shared.IoC;
|
|
||||||
using Robust.Shared.Maths;
|
|
||||||
|
|
||||||
namespace Content.Client.Weapons.Melee;
|
|
||||||
|
|
||||||
public sealed class EnergySwordVisualizer : AppearanceVisualizer
|
|
||||||
{
|
|
||||||
public override void OnChangeData(AppearanceComponent component)
|
|
||||||
{
|
|
||||||
base.OnChangeData(component);
|
|
||||||
var entManager = IoCManager.Resolve<IEntityManager>();
|
|
||||||
|
|
||||||
component.TryGetData(EnergySwordVisuals.State, out EnergySwordStatus? status);
|
|
||||||
status ??= EnergySwordStatus.Off;
|
|
||||||
component.TryGetData(EnergySwordVisuals.Color, out Color? color);
|
|
||||||
color ??= Color.DodgerBlue;
|
|
||||||
entManager.TryGetComponent(component.Owner, out SpriteComponent? spriteComponent);
|
|
||||||
|
|
||||||
if ((status & EnergySwordStatus.On) != 0x0)
|
|
||||||
{
|
|
||||||
TurnOn(component, status.Value, color.Value, entManager, spriteComponent);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
TurnOff(component, status.Value, entManager, spriteComponent);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void TurnOn(
|
|
||||||
AppearanceComponent component,
|
|
||||||
EnergySwordStatus status,
|
|
||||||
Color color,
|
|
||||||
IEntityManager entManager,
|
|
||||||
SpriteComponent? spriteComponent = null)
|
|
||||||
{
|
|
||||||
if ((status & EnergySwordStatus.Hacked) != 0x0)
|
|
||||||
{
|
|
||||||
if (entManager.TryGetComponent(component.Owner, out SharedItemComponent? itemComponent))
|
|
||||||
{
|
|
||||||
itemComponent.EquippedPrefix = "on-rainbow";
|
|
||||||
}
|
|
||||||
|
|
||||||
//todo: figure out how to use the RGBLightControllerSystem to phase out the rainbow sprite AND add lights.
|
|
||||||
spriteComponent?.LayerSetColor(1, Color.White);
|
|
||||||
spriteComponent?.LayerSetVisible(1, false);
|
|
||||||
spriteComponent?.LayerSetState(0, "e_sword_rainbow_on");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (entManager.TryGetComponent(component.Owner, out SharedItemComponent? itemComponent))
|
|
||||||
{
|
|
||||||
itemComponent.EquippedPrefix = "on";
|
|
||||||
itemComponent.Color = color;
|
|
||||||
}
|
|
||||||
|
|
||||||
spriteComponent?.LayerSetColor(1, color);
|
|
||||||
spriteComponent?.LayerSetVisible(1, true);
|
|
||||||
|
|
||||||
if (entManager.TryGetComponent(component.Owner, out PointLightComponent? pointLightComponent))
|
|
||||||
{
|
|
||||||
pointLightComponent.Color = color;
|
|
||||||
pointLightComponent.Enabled = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void TurnOff(
|
|
||||||
AppearanceComponent component,
|
|
||||||
EnergySwordStatus status,
|
|
||||||
IEntityManager entManager,
|
|
||||||
SpriteComponent? spriteComponent = null)
|
|
||||||
{
|
|
||||||
if (entManager.TryGetComponent(component.Owner, out SharedItemComponent? itemComponent))
|
|
||||||
{
|
|
||||||
itemComponent.EquippedPrefix = "off";
|
|
||||||
}
|
|
||||||
|
|
||||||
if ((status & EnergySwordStatus.Hacked) != 0x0)
|
|
||||||
{
|
|
||||||
spriteComponent?.LayerSetState(0, "e_sword");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
spriteComponent?.LayerSetVisible(1, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (entManager.TryGetComponent(component.Owner, out PointLightComponent? pointLightComponent))
|
|
||||||
{
|
|
||||||
pointLightComponent.Enabled = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -20,6 +20,7 @@ namespace Content.Server.Entry
|
|||||||
"ItemCabinetVisuals",
|
"ItemCabinetVisuals",
|
||||||
"DiseaseMachineVisuals",
|
"DiseaseMachineVisuals",
|
||||||
"HandheldGPS",
|
"HandheldGPS",
|
||||||
|
"ToggleableLightVisuals",
|
||||||
"PotencyVisuals",
|
"PotencyVisuals",
|
||||||
"PaperVisuals"
|
"PaperVisuals"
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -183,10 +183,13 @@ namespace Content.Server.Light.EntitySystems
|
|||||||
_actionSystem.SetToggled(component.ToggleAction, false);
|
_actionSystem.SetToggled(component.ToggleAction, false);
|
||||||
_activeLights.Remove(component);
|
_activeLights.Remove(component);
|
||||||
component.LastLevel = null;
|
component.LastLevel = null;
|
||||||
component.Dirty(EntityManager);
|
Dirty(component);
|
||||||
|
|
||||||
|
if (TryComp(component.Owner, out AppearanceComponent? appearance))
|
||||||
|
appearance.SetData(ToggleableLightVisuals.Enabled, false);
|
||||||
|
|
||||||
if (makeNoise)
|
if (makeNoise)
|
||||||
SoundSystem.Play(Filter.Pvs(component.Owner), component.TurnOffSound.GetSound(), component.Owner);
|
SoundSystem.Play(Filter.Pvs(component.Owner, entityManager: EntityManager), component.TurnOffSound.GetSound(), component.Owner);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -197,7 +200,7 @@ namespace Content.Server.Light.EntitySystems
|
|||||||
|
|
||||||
if (!_powerCell.TryGetBatteryFromSlot(component.Owner, out var battery))
|
if (!_powerCell.TryGetBatteryFromSlot(component.Owner, out var battery))
|
||||||
{
|
{
|
||||||
SoundSystem.Play(Filter.Pvs(component.Owner), component.TurnOnFailSound.GetSound(), component.Owner);
|
SoundSystem.Play(Filter.Pvs(component.Owner, entityManager: EntityManager), component.TurnOnFailSound.GetSound(), component.Owner);
|
||||||
_popup.PopupEntity(Loc.GetString("handheld-light-component-cell-missing-message"), component.Owner, Filter.Entities(user));
|
_popup.PopupEntity(Loc.GetString("handheld-light-component-cell-missing-message"), component.Owner, Filter.Entities(user));
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@@ -207,7 +210,7 @@ namespace Content.Server.Light.EntitySystems
|
|||||||
// Simple enough.
|
// Simple enough.
|
||||||
if (component.Wattage > battery.CurrentCharge)
|
if (component.Wattage > battery.CurrentCharge)
|
||||||
{
|
{
|
||||||
SoundSystem.Play(Filter.Pvs(component.Owner), component.TurnOnFailSound.GetSound(), component.Owner);
|
SoundSystem.Play(Filter.Pvs(component.Owner, entityManager: EntityManager), component.TurnOnFailSound.GetSound(), component.Owner);
|
||||||
_popup.PopupEntity(Loc.GetString("handheld-light-component-cell-dead-message"), component.Owner, Filter.Entities(user));
|
_popup.PopupEntity(Loc.GetString("handheld-light-component-cell-dead-message"), component.Owner, Filter.Entities(user));
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@@ -219,7 +222,10 @@ namespace Content.Server.Light.EntitySystems
|
|||||||
component.LastLevel = GetLevel(component);
|
component.LastLevel = GetLevel(component);
|
||||||
Dirty(component);
|
Dirty(component);
|
||||||
|
|
||||||
SoundSystem.Play(Filter.Pvs(component.Owner), component.TurnOnSound.GetSound(), component.Owner);
|
if (TryComp(component.Owner, out AppearanceComponent? appearance))
|
||||||
|
appearance.SetData(ToggleableLightVisuals.Enabled, true);
|
||||||
|
|
||||||
|
SoundSystem.Play(Filter.Pvs(component.Owner, entityManager: EntityManager), component.TurnOnSound.GetSound(), component.Owner);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,9 +1,5 @@
|
|||||||
using System.Collections.Generic;
|
|
||||||
using Content.Shared.Damage;
|
using Content.Shared.Damage;
|
||||||
using Content.Shared.Sound;
|
using Content.Shared.Sound;
|
||||||
using Robust.Shared.GameObjects;
|
|
||||||
using Robust.Shared.Maths;
|
|
||||||
using Robust.Shared.Serialization.Manager.Attributes;
|
|
||||||
|
|
||||||
namespace Content.Server.Weapon.Melee.EnergySword
|
namespace Content.Server.Weapon.Melee.EnergySword
|
||||||
{
|
{
|
||||||
@@ -15,6 +11,13 @@ namespace Content.Server.Weapon.Melee.EnergySword
|
|||||||
public bool Hacked = false;
|
public bool Hacked = false;
|
||||||
|
|
||||||
public bool Activated = false;
|
public bool Activated = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// RGB cycle rate for hacked e-swords.
|
||||||
|
/// </summary>
|
||||||
|
[DataField("cycleRate")]
|
||||||
|
public float CycleRate = 1f;
|
||||||
|
|
||||||
[DataField("hitSound")]
|
[DataField("hitSound")]
|
||||||
public SoundSpecifier HitSound { get; set; } = new SoundPathSpecifier("/Audio/Weapons/eblade1.ogg");
|
public SoundSpecifier HitSound { get; set; } = new SoundPathSpecifier("/Audio/Weapons/eblade1.ogg");
|
||||||
|
|
||||||
|
|||||||
@@ -1,12 +1,11 @@
|
|||||||
using Content.Shared.ActionBlocker;
|
|
||||||
using Content.Shared.Interaction;
|
using Content.Shared.Interaction;
|
||||||
using Content.Shared.Interaction.Events;
|
using Content.Shared.Interaction.Events;
|
||||||
using Content.Shared.Item;
|
using Content.Shared.Item;
|
||||||
|
using Content.Shared.Light;
|
||||||
|
using Content.Shared.Light.Component;
|
||||||
|
using Content.Shared.Toggleable;
|
||||||
using Content.Shared.Tools.Components;
|
using Content.Shared.Tools.Components;
|
||||||
using Content.Shared.Weapons.Melee;
|
|
||||||
using Robust.Shared.Audio;
|
using Robust.Shared.Audio;
|
||||||
using Robust.Shared.GameObjects;
|
|
||||||
using Robust.Shared.IoC;
|
|
||||||
using Robust.Shared.Player;
|
using Robust.Shared.Player;
|
||||||
using Robust.Shared.Random;
|
using Robust.Shared.Random;
|
||||||
|
|
||||||
@@ -15,6 +14,7 @@ namespace Content.Server.Weapon.Melee.EnergySword
|
|||||||
public sealed class EnergySwordSystem : EntitySystem
|
public sealed class EnergySwordSystem : EntitySystem
|
||||||
{
|
{
|
||||||
[Dependency] private readonly IRobustRandom _random = default!;
|
[Dependency] private readonly IRobustRandom _random = default!;
|
||||||
|
[Dependency] private readonly SharedRgbLightControllerSystem _rgbSystem = default!;
|
||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
@@ -55,6 +55,8 @@ namespace Content.Server.Weapon.Melee.EnergySword
|
|||||||
{
|
{
|
||||||
TurnOn(comp);
|
TurnOn(comp);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
UpdateAppearance(comp);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void TurnOff(EnergySwordComponent comp)
|
private void TurnOff(EnergySwordComponent comp)
|
||||||
@@ -67,10 +69,9 @@ namespace Content.Server.Weapon.Melee.EnergySword
|
|||||||
item.Size = 5;
|
item.Size = 5;
|
||||||
}
|
}
|
||||||
|
|
||||||
SoundSystem.Play(Filter.Pvs(comp.Owner), comp.DeActivateSound.GetSound(), comp.Owner);
|
SoundSystem.Play(Filter.Pvs(comp.Owner, entityManager: EntityManager), comp.DeActivateSound.GetSound(), comp.Owner);
|
||||||
|
|
||||||
comp.Activated = false;
|
comp.Activated = false;
|
||||||
UpdateAppearance(comp, item);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void TurnOn(EnergySwordComponent comp)
|
private void TurnOn(EnergySwordComponent comp)
|
||||||
@@ -83,43 +84,36 @@ namespace Content.Server.Weapon.Melee.EnergySword
|
|||||||
item.Size = 9999;
|
item.Size = 9999;
|
||||||
}
|
}
|
||||||
|
|
||||||
SoundSystem.Play(Filter.Pvs(comp.Owner), comp.ActivateSound.GetSound(), comp.Owner);
|
SoundSystem.Play(Filter.Pvs(comp.Owner, entityManager: EntityManager), comp.ActivateSound.GetSound(), comp.Owner);
|
||||||
|
|
||||||
comp.Activated = true;
|
comp.Activated = true;
|
||||||
UpdateAppearance(comp, item);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UpdateAppearance(EnergySwordComponent component, SharedItemComponent? itemComponent = null)
|
private void UpdateAppearance(EnergySwordComponent component)
|
||||||
{
|
{
|
||||||
if (!EntityManager.TryGetComponent(component.Owner, out AppearanceComponent? appearanceComponent)) return;
|
if (!TryComp(component.Owner, out AppearanceComponent? appearanceComponent))
|
||||||
|
return;
|
||||||
|
|
||||||
appearanceComponent.SetData(EnergySwordVisuals.Color, component.BladeColor);
|
appearanceComponent.SetData(ToggleableLightVisuals.Enabled, component.Activated);
|
||||||
|
appearanceComponent.SetData(ToggleableLightVisuals.Color, component.BladeColor);
|
||||||
var status = component.Activated ? EnergySwordStatus.On : EnergySwordStatus.Off;
|
|
||||||
if (component.Hacked)
|
|
||||||
status |= EnergySwordStatus.Hacked;
|
|
||||||
|
|
||||||
appearanceComponent.SetData(EnergySwordVisuals.State, status);
|
|
||||||
// wew itemcomp
|
|
||||||
if (Resolve(component.Owner, ref itemComponent, false))
|
|
||||||
{
|
|
||||||
itemComponent.EquippedPrefix = component.Activated ? "on" : "off";
|
|
||||||
itemComponent.Color = component.BladeColor;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnInteractUsing(EntityUid uid, EnergySwordComponent comp, InteractUsingEvent args)
|
private void OnInteractUsing(EntityUid uid, EnergySwordComponent comp, InteractUsingEvent args)
|
||||||
{
|
{
|
||||||
if (args.Handled) return;
|
if (args.Handled) return;
|
||||||
|
|
||||||
if (comp.Hacked)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (!TryComp(args.Used, out ToolComponent? tool) || !tool.Qualities.ContainsAny("Pulsing")) return;
|
if (!TryComp(args.Used, out ToolComponent? tool) || !tool.Qualities.ContainsAny("Pulsing")) return;
|
||||||
|
|
||||||
args.Handled = true;
|
args.Handled = true;
|
||||||
comp.Hacked = true;
|
comp.Hacked = !comp.Hacked;
|
||||||
UpdateAppearance(comp);
|
|
||||||
|
if (comp.Hacked)
|
||||||
|
{
|
||||||
|
var rgb = EnsureComp<RgbLightControllerComponent>(uid);
|
||||||
|
_rgbSystem.SetCycleRate(uid, comp.CycleRate, rgb);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
RemComp<RgbLightControllerComponent>(uid);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -64,23 +64,6 @@ namespace Content.Shared.Item
|
|||||||
[DataField("EquipSound")]
|
[DataField("EquipSound")]
|
||||||
public SoundSpecifier? EquipSound { get; set; } = default!;
|
public SoundSpecifier? EquipSound { get; set; } = default!;
|
||||||
|
|
||||||
// TODO REMOVE. Currently nonfunctional and only used by RGB system. #6253 Fixes this but requires #6252
|
|
||||||
/// <summary>
|
|
||||||
/// Color of the sprite shown on the player when this item is in their hands.
|
|
||||||
/// </summary>
|
|
||||||
[ViewVariables(VVAccess.ReadWrite)]
|
|
||||||
public Color Color
|
|
||||||
{
|
|
||||||
get => _color;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
_color = value;
|
|
||||||
Dirty();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
[DataField("color")]
|
|
||||||
private Color _color = Color.White;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Rsi of the sprite shown on the player when this item is in their hands. Used to generate a default entry for <see cref="InhandVisuals"/>
|
/// Rsi of the sprite shown on the player when this item is in their hands. Used to generate a default entry for <see cref="InhandVisuals"/>
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
11
Content.Shared/Toggleable/ToggleableLightVisuals.cs
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
using Robust.Shared.Serialization;
|
||||||
|
|
||||||
|
namespace Content.Shared.Toggleable;
|
||||||
|
|
||||||
|
// Appearance Data key
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public enum ToggleableLightVisuals
|
||||||
|
{
|
||||||
|
Enabled,
|
||||||
|
Color
|
||||||
|
}
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
using System;
|
|
||||||
using Robust.Shared.Serialization;
|
|
||||||
|
|
||||||
namespace Content.Shared.Weapons.Melee;
|
|
||||||
|
|
||||||
|
|
||||||
[Serializable, NetSerializable, Flags]
|
|
||||||
public enum EnergySwordStatus : byte
|
|
||||||
{
|
|
||||||
Off = 0,
|
|
||||||
On = 1 << 0,
|
|
||||||
Hacked = 1 << 1,
|
|
||||||
}
|
|
||||||
|
|
||||||
[Serializable, NetSerializable]
|
|
||||||
public enum EnergySwordVisuals : byte
|
|
||||||
{
|
|
||||||
State,
|
|
||||||
Color,
|
|
||||||
}
|
|
||||||
@@ -17,6 +17,8 @@
|
|||||||
map: [ "light" ]
|
map: [ "light" ]
|
||||||
- type: HandheldLight
|
- type: HandheldLight
|
||||||
addPrefix: false
|
addPrefix: false
|
||||||
|
- type: ToggleableLightVisuals
|
||||||
|
spriteLayer: light
|
||||||
inhandVisuals:
|
inhandVisuals:
|
||||||
left:
|
left:
|
||||||
- state: inhand-left-light
|
- state: inhand-left-light
|
||||||
|
|||||||
@@ -10,6 +10,14 @@
|
|||||||
- DroneUsable
|
- DroneUsable
|
||||||
- type: HandheldLight
|
- type: HandheldLight
|
||||||
addPrefix: false
|
addPrefix: false
|
||||||
|
toggleAction:
|
||||||
|
name: action-name-toggle-light
|
||||||
|
description: action-description-toggle-light
|
||||||
|
icon: Objects/Tools/flashlight.rsi/flashlight.png
|
||||||
|
iconOn: Objects/Tools/flashlight.rsi/flashlight-on.png
|
||||||
|
event: !type:ToggleActionEvent
|
||||||
|
- type: ToggleableLightVisuals
|
||||||
|
spriteLayer: light
|
||||||
inhandVisuals:
|
inhandVisuals:
|
||||||
left:
|
left:
|
||||||
- state: inhand-left-light
|
- state: inhand-left-light
|
||||||
|
|||||||
@@ -19,6 +19,7 @@
|
|||||||
color: "#FFFFFF"
|
color: "#FFFFFF"
|
||||||
visible: false
|
visible: false
|
||||||
shader: unshaded
|
shader: unshaded
|
||||||
|
map: [ "blade" ]
|
||||||
- type: MeleeWeapon
|
- type: MeleeWeapon
|
||||||
damage:
|
damage:
|
||||||
types:
|
types:
|
||||||
@@ -35,8 +36,15 @@
|
|||||||
energy: 2
|
energy: 2
|
||||||
color: white
|
color: white
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
visuals:
|
- type: ToggleableLightVisuals
|
||||||
- type: EnergySwordVisualizer
|
spriteLayer: blade
|
||||||
|
inhandVisuals:
|
||||||
|
left:
|
||||||
|
- state: inhand-left-blade
|
||||||
|
shader: unshaded
|
||||||
|
right:
|
||||||
|
- state: inhand-right-blade
|
||||||
|
shader: unshaded
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
name: pen
|
name: pen
|
||||||
@@ -59,6 +67,7 @@
|
|||||||
color: "#FFFFFF"
|
color: "#FFFFFF"
|
||||||
visible: false
|
visible: false
|
||||||
shader: unshaded
|
shader: unshaded
|
||||||
|
map: [ "blade" ]
|
||||||
- type: MeleeWeapon
|
- type: MeleeWeapon
|
||||||
damage:
|
damage:
|
||||||
types:
|
types:
|
||||||
@@ -75,8 +84,15 @@
|
|||||||
energy: 1.5
|
energy: 1.5
|
||||||
color: white
|
color: white
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
visuals:
|
- type: ToggleableLightVisuals
|
||||||
- type: EnergySwordVisualizer
|
spriteLayer: blade
|
||||||
|
inhandVisuals:
|
||||||
|
left:
|
||||||
|
- state: inhand-left-blade
|
||||||
|
shader: unshaded
|
||||||
|
right:
|
||||||
|
- state: inhand-right-blade
|
||||||
|
shader: unshaded
|
||||||
- type: Tag
|
- type: Tag
|
||||||
tags:
|
tags:
|
||||||
- Write
|
- Write
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 554 B |
|
Before Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 301 B After Width: | Height: | Size: 301 B |
|
Before Width: | Height: | Size: 167 B After Width: | Height: | Size: 167 B |
|
Before Width: | Height: | Size: 6.2 KiB After Width: | Height: | Size: 6.2 KiB |
|
Before Width: | Height: | Size: 166 B After Width: | Height: | Size: 166 B |
@@ -11,40 +11,12 @@
|
|||||||
"name": "e_sword"
|
"name": "e_sword"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "off-inhand-left",
|
"name": "inhand-left",
|
||||||
"directions": 4
|
"directions": 4
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "off-inhand-right",
|
"name": "inhand-right",
|
||||||
"directions": 4
|
"directions": 4
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "e_sword_rainbow_on",
|
|
||||||
"delays": [
|
|
||||||
[
|
|
||||||
0.1,
|
|
||||||
0.1,
|
|
||||||
0.1,
|
|
||||||
0.1,
|
|
||||||
0.1,
|
|
||||||
0.1,
|
|
||||||
0.1,
|
|
||||||
0.1,
|
|
||||||
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||||||
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|
||||||
"name": "e_sword_blade",
|
"name": "e_sword_blade",
|
||||||
@@ -56,7 +28,7 @@
|
|||||||
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||||||
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||||||
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|
||||||
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||||||
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||||||
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|
||||||
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[
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||||||
@@ -78,7 +50,7 @@
|
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|
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|
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||||||
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Before Width: | Height: | Size: 1.0 KiB |
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Before Width: | Height: | Size: 1.0 KiB |
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Before Width: | Height: | Size: 460 B |
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Before Width: | Height: | Size: 1.5 KiB |
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After Width: | Height: | Size: 6.9 KiB |
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Before Width: | Height: | Size: 314 B After Width: | Height: | Size: 314 B |
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After Width: | Height: | Size: 7.0 KiB |
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@@ -11,40 +11,12 @@
|
|||||||
"name": "e_sword"
|
"name": "e_sword"
|
||||||
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{
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|
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@@ -56,7 +28,7 @@
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@@ -78,7 +50,7 @@
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