Add reagent dispenser BUI test (#15443)
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35
Content.IntegrationTests/Tests/Chemistry/DispenserTest.cs
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35
Content.IntegrationTests/Tests/Chemistry/DispenserTest.cs
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@@ -0,0 +1,35 @@
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using System.Threading.Tasks;
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using Content.IntegrationTests.Tests.Interaction;
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using Content.Shared.Chemistry;
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using Content.Shared.Containers.ItemSlots;
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using NUnit.Framework;
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namespace Content.IntegrationTests.Tests.Chemistry;
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public sealed class DispenserTest : InteractionTest
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{
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/// <summary>
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/// Basic test that checks that a beaker can be inserted and ejected from a dispenser.
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/// </summary>
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[Test]
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public async Task InsertEjectBuiTest()
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{
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await SpawnTarget("chem_dispenser");
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ToggleNeedPower();
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// Insert beaker
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await Interact("Beaker");
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Assert.IsNull(Hands.ActiveHandEntity);
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// Open BUI
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await Interact("");
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// Eject beaker via BUI.
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var ev = new ItemSlotButtonPressedEvent(SharedChemMaster.InputSlotName);
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await SendBui(ReagentDispenserUiKey.Key, ev);
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// Beaker is back in the player's hands
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Assert.IsNotNull(Hands.ActiveHandEntity);
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AssertPrototype("Beaker", Hands.ActiveHandEntity);
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}
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}
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@@ -62,6 +62,10 @@ public abstract partial class InteractionTest
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return;
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Converted = true;
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if (string.IsNullOrWhiteSpace(Prototype))
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return;
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if (protoMan.HasIndex<StackPrototype>(Prototype))
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return;
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@@ -121,6 +125,6 @@ public abstract partial class InteractionTest
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var meta = SEntMan.GetComponent<MetaDataComponent>(uid);
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Assert.NotNull(meta.EntityPrototype);
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return new (meta.EntityPrototype.ID, 1) { Converted = true };
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return new (meta.EntityPrototype!.ID, 1) { Converted = true };
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}
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}
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@@ -1,14 +1,17 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Client.Construction;
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using Content.Server.Construction.Components;
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using Content.Server.Power.Components;
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using Content.Server.Tools.Components;
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using Content.Shared.Construction.Prototypes;
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using Content.Shared.Item;
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using NUnit.Framework;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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@@ -139,7 +142,7 @@ public abstract partial class InteractionTest
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await DeleteHeldEntity();
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if (entity == null)
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if (entity == null || string.IsNullOrWhiteSpace(entity.Prototype))
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{
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await RunTicks(1);
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Assert.That(Hands.ActiveHandEntity == null);
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@@ -238,13 +241,19 @@ public abstract partial class InteractionTest
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/// <summary>
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/// Place an entity prototype into the players hand and interact with the given entity (or target position)
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/// </summary>
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protected async Task Interact(string? id, int quantity = 1, bool shouldSucceed = true, bool awaitDoAfters = true)
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=> await Interact(id == null ? null : (id, quantity), shouldSucceed, awaitDoAfters);
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/// <remarks>
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/// Empty strings imply empty hands.
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/// </remarks>
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protected async Task Interact(string id, int quantity = 1, bool shouldSucceed = true, bool awaitDoAfters = true)
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=> await Interact((id, quantity), shouldSucceed, awaitDoAfters);
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/// <summary>
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/// Place an entity prototype into the players hand and interact with the given entity (or target position)
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/// </summary>
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protected async Task Interact(EntitySpecifier? entity, bool shouldSucceed = true, bool awaitDoAfters = true)
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/// <remarks>
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/// Empty strings imply empty hands.
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/// </remarks>
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protected async Task Interact(EntitySpecifier entity, bool shouldSucceed = true, bool awaitDoAfters = true)
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{
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// For every interaction, we will also examine the entity, just in case this breaks something, somehow.
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// (e.g., servers attempt to assemble construction examine hints).
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@@ -376,7 +385,10 @@ public abstract partial class InteractionTest
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/// <summary>
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/// Variant of <see cref="InteractUsing"/> that performs several interactions using different entities.
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/// </summary>
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protected async Task Interact(params EntitySpecifier?[] specifiers)
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/// <remarks>
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/// Empty strings imply empty hands.
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/// </remarks>
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protected async Task Interact(params EntitySpecifier[] specifiers)
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{
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foreach (var spec in specifiers)
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{
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@@ -386,32 +398,60 @@ public abstract partial class InteractionTest
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#region Asserts
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protected void AssertPrototype(string? prototype)
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protected void AssertPrototype(string? prototype, EntityUid? target = null)
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{
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var meta = Comp<MetaDataComponent>();
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target ??= Target;
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if (target == null)
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{
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Assert.Fail("No target specified");
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return;
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}
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var meta = SEntMan.GetComponent<MetaDataComponent>(target.Value);
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Assert.That(meta.EntityPrototype?.ID, Is.EqualTo(prototype));
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}
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protected void AssertAnchored(bool anchored = true)
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protected void AssertAnchored(bool anchored = true, EntityUid? target = null)
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{
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var sXform = SEntMan.GetComponent<TransformComponent>(Target!.Value);
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var cXform = CEntMan.GetComponent<TransformComponent>(Target.Value);
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target ??= Target;
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if (target == null)
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{
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Assert.Fail("No target specified");
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return;
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}
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var sXform = SEntMan.GetComponent<TransformComponent>(target.Value);
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var cXform = CEntMan.GetComponent<TransformComponent>(target.Value);
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Assert.That(sXform.Anchored, Is.EqualTo(anchored));
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Assert.That(cXform.Anchored, Is.EqualTo(anchored));
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}
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protected void AssertDeleted(bool deleted = true)
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protected void AssertDeleted(bool deleted = true, EntityUid? target = null)
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{
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Assert.That(SEntMan.Deleted(Target), Is.EqualTo(deleted));
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Assert.That(CEntMan.Deleted(Target), Is.EqualTo(deleted));
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target ??= Target;
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if (target == null)
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{
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Assert.Fail("No target specified");
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return;
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}
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Assert.That(SEntMan.Deleted(target), Is.EqualTo(deleted));
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Assert.That(CEntMan.Deleted(target), Is.EqualTo(deleted));
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}
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/// <summary>
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/// Assert whether or not the target has the given component.
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/// </summary>
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protected void AssertComp<T>(bool hasComp = true)
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protected void AssertComp<T>(bool hasComp = true, EntityUid? target = null)
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{
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Assert.That(SEntMan.HasComponent<T>(Target), Is.EqualTo(hasComp));
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target ??= Target;
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if (target == null)
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{
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Assert.Fail("No target specified");
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return;
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}
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Assert.That(SEntMan.HasComponent<T>(target), Is.EqualTo(hasComp));
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}
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/// <summary>
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@@ -553,7 +593,6 @@ public abstract partial class InteractionTest
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#endregion
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/// <summary>
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/// List of currently active DoAfters on the player.
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/// </summary>
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@@ -563,7 +602,14 @@ public abstract partial class InteractionTest
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/// <summary>
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/// Convenience method to get components on the target. Returns SERVER-SIDE components.
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/// </summary>
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protected T Comp<T>() => SEntMan.GetComponent<T>(Target!.Value);
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protected T Comp<T>(EntityUid? target = null)
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{
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target ??= Target;
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if (target == null)
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Assert.Fail("No target specified");
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return SEntMan.GetComponent<T>(target!.Value);
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}
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/// <summary>
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/// Set the tile at the target position to some prototype.
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@@ -611,4 +657,77 @@ public abstract partial class InteractionTest
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protected async Task RunSeconds(float seconds)
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=> await RunTicks((int) Math.Ceiling(seconds / TickPeriod));
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#region BUI
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/// <summary>
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/// Sends a bui message using the given bui key.
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/// </summary>
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protected async Task SendBui(Enum key, BoundUserInterfaceMessage msg, EntityUid? target = null)
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{
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if (!TryGetBui(key, out var bui))
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return;
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await Client.WaitPost(() => bui.SendMessage(msg));
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// allow for client -> server and server -> client messages to be sent.
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await RunTicks(15);
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}
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/// <summary>
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/// Sends a bui message using the given bui key.
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/// </summary>
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protected async Task CloseBui(Enum key, EntityUid? target = null)
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{
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if (!TryGetBui(key, out var bui))
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return;
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await Client.WaitPost(() => bui.Close());
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// allow for client -> server and server -> client messages to be sent.
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await RunTicks(15);
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}
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protected bool TryGetBui(Enum key, [NotNullWhen(true)] out BoundUserInterface? bui, EntityUid? target = null, bool shouldSucceed = true)
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{
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bui = null;
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target ??= Target;
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if (target == null)
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{
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Assert.Fail("No target specified");
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return false;
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}
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if (!CEntMan.TryGetComponent(target, out ClientUserInterfaceComponent? ui))
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{
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if (shouldSucceed)
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Assert.Fail($"Entity {SEntMan.ToPrettyString(target.Value)} does not have a bui component");
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return false;
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}
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var first = ui.Interfaces.First();
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bui = ui.Interfaces.FirstOrDefault(x => x.UiKey.Equals(key));
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if (bui == null)
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{
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if (shouldSucceed)
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Assert.Fail($"Entity {SEntMan.ToPrettyString(target.Value)} does not have an open bui with key {key.GetType()}.{key}.");
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return false;
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}
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Assert.That(shouldSucceed, Is.True);
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return true;
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}
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#endregion
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#region Power
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protected void ToggleNeedPower(EntityUid? target = null)
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{
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var comp = Comp<ApcPowerReceiverComponent>(target);
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comp.NeedsPower = !comp.NeedsPower;
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}
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#endregion
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}
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@@ -13,6 +13,7 @@ using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction;
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using NUnit.Framework;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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@@ -97,11 +98,12 @@ public abstract partial class InteractionTest
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// player components
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protected HandsComponent Hands = default!;
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protected DoAfterComponent DoAfters = default!;
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protected UserInterfaceSystem CUISystem = default!;
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public float TickPeriod => (float)Timing.TickPeriod.TotalSeconds;
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[SetUp]
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public async Task Setup()
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public virtual async Task Setup()
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{
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PairTracker = await PoolManager.GetServerClient(new PoolSettings());
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@@ -126,6 +128,7 @@ public abstract partial class InteractionTest
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CTestSystem = CEntMan.System<InteractionTestSystem>();
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CConSys = CEntMan.System<ConstructionSystem>();
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ExamineSys = CEntMan.System<ExamineSystem>();
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CUISystem = CEntMan.System<UserInterfaceSystem>();
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// Setup map.
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MapData = await PoolManager.CreateTestMap(PairTracker);
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@@ -189,7 +192,7 @@ public abstract partial class InteractionTest
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}
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[TearDown]
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public async Task Cleanup()
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public virtual async Task Cleanup()
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{
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await Server.WaitPost(() => MapMan.DeleteMap(MapId));
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await PairTracker.CleanReturnAsync();
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