Add reagent dispenser BUI test (#15443)

This commit is contained in:
Leon Friedrich
2023-04-17 04:34:36 +12:00
committed by GitHub
parent 6e0022d30f
commit a1f103d1e7
4 changed files with 181 additions and 20 deletions

View File

@@ -1,14 +1,17 @@
#nullable enable
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Threading.Tasks;
using Content.Client.Construction;
using Content.Server.Construction.Components;
using Content.Server.Power.Components;
using Content.Server.Tools.Components;
using Content.Shared.Construction.Prototypes;
using Content.Shared.Item;
using NUnit.Framework;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Map;
@@ -139,7 +142,7 @@ public abstract partial class InteractionTest
await DeleteHeldEntity();
if (entity == null)
if (entity == null || string.IsNullOrWhiteSpace(entity.Prototype))
{
await RunTicks(1);
Assert.That(Hands.ActiveHandEntity == null);
@@ -238,13 +241,19 @@ public abstract partial class InteractionTest
/// <summary>
/// Place an entity prototype into the players hand and interact with the given entity (or target position)
/// </summary>
protected async Task Interact(string? id, int quantity = 1, bool shouldSucceed = true, bool awaitDoAfters = true)
=> await Interact(id == null ? null : (id, quantity), shouldSucceed, awaitDoAfters);
/// <remarks>
/// Empty strings imply empty hands.
/// </remarks>
protected async Task Interact(string id, int quantity = 1, bool shouldSucceed = true, bool awaitDoAfters = true)
=> await Interact((id, quantity), shouldSucceed, awaitDoAfters);
/// <summary>
/// Place an entity prototype into the players hand and interact with the given entity (or target position)
/// </summary>
protected async Task Interact(EntitySpecifier? entity, bool shouldSucceed = true, bool awaitDoAfters = true)
/// <remarks>
/// Empty strings imply empty hands.
/// </remarks>
protected async Task Interact(EntitySpecifier entity, bool shouldSucceed = true, bool awaitDoAfters = true)
{
// For every interaction, we will also examine the entity, just in case this breaks something, somehow.
// (e.g., servers attempt to assemble construction examine hints).
@@ -376,7 +385,10 @@ public abstract partial class InteractionTest
/// <summary>
/// Variant of <see cref="InteractUsing"/> that performs several interactions using different entities.
/// </summary>
protected async Task Interact(params EntitySpecifier?[] specifiers)
/// <remarks>
/// Empty strings imply empty hands.
/// </remarks>
protected async Task Interact(params EntitySpecifier[] specifiers)
{
foreach (var spec in specifiers)
{
@@ -386,32 +398,60 @@ public abstract partial class InteractionTest
#region Asserts
protected void AssertPrototype(string? prototype)
protected void AssertPrototype(string? prototype, EntityUid? target = null)
{
var meta = Comp<MetaDataComponent>();
target ??= Target;
if (target == null)
{
Assert.Fail("No target specified");
return;
}
var meta = SEntMan.GetComponent<MetaDataComponent>(target.Value);
Assert.That(meta.EntityPrototype?.ID, Is.EqualTo(prototype));
}
protected void AssertAnchored(bool anchored = true)
protected void AssertAnchored(bool anchored = true, EntityUid? target = null)
{
var sXform = SEntMan.GetComponent<TransformComponent>(Target!.Value);
var cXform = CEntMan.GetComponent<TransformComponent>(Target.Value);
target ??= Target;
if (target == null)
{
Assert.Fail("No target specified");
return;
}
var sXform = SEntMan.GetComponent<TransformComponent>(target.Value);
var cXform = CEntMan.GetComponent<TransformComponent>(target.Value);
Assert.That(sXform.Anchored, Is.EqualTo(anchored));
Assert.That(cXform.Anchored, Is.EqualTo(anchored));
}
protected void AssertDeleted(bool deleted = true)
protected void AssertDeleted(bool deleted = true, EntityUid? target = null)
{
Assert.That(SEntMan.Deleted(Target), Is.EqualTo(deleted));
Assert.That(CEntMan.Deleted(Target), Is.EqualTo(deleted));
target ??= Target;
if (target == null)
{
Assert.Fail("No target specified");
return;
}
Assert.That(SEntMan.Deleted(target), Is.EqualTo(deleted));
Assert.That(CEntMan.Deleted(target), Is.EqualTo(deleted));
}
/// <summary>
/// Assert whether or not the target has the given component.
/// </summary>
protected void AssertComp<T>(bool hasComp = true)
protected void AssertComp<T>(bool hasComp = true, EntityUid? target = null)
{
Assert.That(SEntMan.HasComponent<T>(Target), Is.EqualTo(hasComp));
target ??= Target;
if (target == null)
{
Assert.Fail("No target specified");
return;
}
Assert.That(SEntMan.HasComponent<T>(target), Is.EqualTo(hasComp));
}
/// <summary>
@@ -553,7 +593,6 @@ public abstract partial class InteractionTest
#endregion
/// <summary>
/// List of currently active DoAfters on the player.
/// </summary>
@@ -563,7 +602,14 @@ public abstract partial class InteractionTest
/// <summary>
/// Convenience method to get components on the target. Returns SERVER-SIDE components.
/// </summary>
protected T Comp<T>() => SEntMan.GetComponent<T>(Target!.Value);
protected T Comp<T>(EntityUid? target = null)
{
target ??= Target;
if (target == null)
Assert.Fail("No target specified");
return SEntMan.GetComponent<T>(target!.Value);
}
/// <summary>
/// Set the tile at the target position to some prototype.
@@ -611,4 +657,77 @@ public abstract partial class InteractionTest
protected async Task RunSeconds(float seconds)
=> await RunTicks((int) Math.Ceiling(seconds / TickPeriod));
#region BUI
/// <summary>
/// Sends a bui message using the given bui key.
/// </summary>
protected async Task SendBui(Enum key, BoundUserInterfaceMessage msg, EntityUid? target = null)
{
if (!TryGetBui(key, out var bui))
return;
await Client.WaitPost(() => bui.SendMessage(msg));
// allow for client -> server and server -> client messages to be sent.
await RunTicks(15);
}
/// <summary>
/// Sends a bui message using the given bui key.
/// </summary>
protected async Task CloseBui(Enum key, EntityUid? target = null)
{
if (!TryGetBui(key, out var bui))
return;
await Client.WaitPost(() => bui.Close());
// allow for client -> server and server -> client messages to be sent.
await RunTicks(15);
}
protected bool TryGetBui(Enum key, [NotNullWhen(true)] out BoundUserInterface? bui, EntityUid? target = null, bool shouldSucceed = true)
{
bui = null;
target ??= Target;
if (target == null)
{
Assert.Fail("No target specified");
return false;
}
if (!CEntMan.TryGetComponent(target, out ClientUserInterfaceComponent? ui))
{
if (shouldSucceed)
Assert.Fail($"Entity {SEntMan.ToPrettyString(target.Value)} does not have a bui component");
return false;
}
var first = ui.Interfaces.First();
bui = ui.Interfaces.FirstOrDefault(x => x.UiKey.Equals(key));
if (bui == null)
{
if (shouldSucceed)
Assert.Fail($"Entity {SEntMan.ToPrettyString(target.Value)} does not have an open bui with key {key.GetType()}.{key}.");
return false;
}
Assert.That(shouldSucceed, Is.True);
return true;
}
#endregion
#region Power
protected void ToggleNeedPower(EntityUid? target = null)
{
var comp = Comp<ApcPowerReceiverComponent>(target);
comp.NeedsPower = !comp.NeedsPower;
}
#endregion
}