clean up weather systems (#28792)
* clean up weather systems * Update WeatherComponent.cs * Update SharedWeatherSystem.cs * some fix * Update SharedWeatherSystem.cs * Update WeatherComponent.cs * Update WeatherComponent.cs * revert autoPause * Update SharedWeatherSystem.cs
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@@ -1,8 +1,7 @@
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
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namespace Content.Shared.Weather;
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@@ -12,8 +11,8 @@ public sealed partial class WeatherComponent : Component
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/// <summary>
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/// Currently running weathers
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/// </summary>
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[ViewVariables, DataField("weather", customTypeSerializer:typeof(PrototypeIdDictionarySerializer<WeatherData, WeatherPrototype>))]
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public Dictionary<string, WeatherData> Weather = new();
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[DataField]
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public Dictionary<ProtoId<WeatherPrototype>, WeatherData> Weather = new();
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public static readonly TimeSpan StartupTime = TimeSpan.FromSeconds(15);
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public static readonly TimeSpan ShutdownTime = TimeSpan.FromSeconds(15);
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@@ -29,19 +28,19 @@ public sealed partial class WeatherData
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/// <summary>
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/// When the weather started if relevant.
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/// </summary>
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[ViewVariables, DataField("startTime", customTypeSerializer: typeof(TimeOffsetSerializer))]
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))] //TODO: Remove Custom serializer
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public TimeSpan StartTime = TimeSpan.Zero;
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/// <summary>
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/// When the applied weather will end.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("endTime", customTypeSerializer: typeof(TimeOffsetSerializer))]
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))] //TODO: Remove Custom serializer
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public TimeSpan? EndTime;
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[ViewVariables]
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public TimeSpan Duration => EndTime == null ? TimeSpan.MaxValue : EndTime.Value - StartTime;
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[DataField("state")]
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[DataField]
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public WeatherState State = WeatherState.Invalid;
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}
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