Merge branch 'master' into replace-sounds-with-sound-specifier
This commit is contained in:
@@ -17,18 +17,26 @@ namespace Content.Client.Doors
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{
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private const string AnimationKey = "airlock_animation";
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[DataField("open_sound", required: true)]
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private SoundSpecifier _openSound = default!;
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[DataField("close_sound", required: true)]
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private SoundSpecifier _closeSound = default!;
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[DataField("deny_sound", required: true)]
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private SoundSpecifier _denySound = default!;
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[DataField("animation_time")]
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[DataField("animationTime")]
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private float _delay = 0.8f;
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[DataField("denyAnimationTime")]
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private float _denyDelay = 0.3f;
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/// <summary>
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/// Whether the maintenance panel is animated or stays static.
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/// False for windoors.
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/// </summary>
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[DataField("animatedPanel")]
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private bool _animatedPanel = true;
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/// <summary>
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/// Whether the BaseUnlit layer should still be visible when the airlock
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/// is opened.
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/// </summary>
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[DataField("openUnlitVisible")]
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private bool _openUnlitVisible = false;
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private Animation CloseAnimation = default!;
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private Animation OpenAnimation = default!;
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private Animation DenyAnimation = default!;
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@@ -47,15 +55,13 @@ namespace Content.Client.Doors
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flickUnlit.LayerKey = DoorVisualLayers.BaseUnlit;
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flickUnlit.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("closing_unlit", 0f));
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var flickMaintenancePanel = new AnimationTrackSpriteFlick();
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CloseAnimation.AnimationTracks.Add(flickMaintenancePanel);
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flickMaintenancePanel.LayerKey = WiresVisualizer.WiresVisualLayers.MaintenancePanel;
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flickMaintenancePanel.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("panel_closing", 0f));
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var sound = new AnimationTrackPlaySound();
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CloseAnimation.AnimationTracks.Add(sound);
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sound.KeyFrames.Add(new AnimationTrackPlaySound.KeyFrame(_closeSound.GetSound(), 0));
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if (_animatedPanel)
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{
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var flickMaintenancePanel = new AnimationTrackSpriteFlick();
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CloseAnimation.AnimationTracks.Add(flickMaintenancePanel);
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flickMaintenancePanel.LayerKey = WiresVisualizer.WiresVisualLayers.MaintenancePanel;
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flickMaintenancePanel.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("panel_closing", 0f));
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}
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}
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OpenAnimation = new Animation {Length = TimeSpan.FromSeconds(_delay)};
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@@ -70,28 +76,21 @@ namespace Content.Client.Doors
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flickUnlit.LayerKey = DoorVisualLayers.BaseUnlit;
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flickUnlit.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("opening_unlit", 0f));
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var flickMaintenancePanel = new AnimationTrackSpriteFlick();
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OpenAnimation.AnimationTracks.Add(flickMaintenancePanel);
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flickMaintenancePanel.LayerKey = WiresVisualizer.WiresVisualLayers.MaintenancePanel;
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flickMaintenancePanel.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("panel_opening", 0f));
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var sound = new AnimationTrackPlaySound();
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OpenAnimation.AnimationTracks.Add(sound);
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sound.KeyFrames.Add(new AnimationTrackPlaySound.KeyFrame(_openSound.GetSound(), 0));
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if (_animatedPanel)
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{
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var flickMaintenancePanel = new AnimationTrackSpriteFlick();
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OpenAnimation.AnimationTracks.Add(flickMaintenancePanel);
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flickMaintenancePanel.LayerKey = WiresVisualizer.WiresVisualLayers.MaintenancePanel;
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flickMaintenancePanel.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("panel_opening", 0f));
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}
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}
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DenyAnimation = new Animation {Length = TimeSpan.FromSeconds(0.3f)};
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DenyAnimation = new Animation {Length = TimeSpan.FromSeconds(_denyDelay)};
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{
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var flick = new AnimationTrackSpriteFlick();
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DenyAnimation.AnimationTracks.Add(flick);
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flick.LayerKey = DoorVisualLayers.BaseUnlit;
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flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("deny_unlit", 0f));
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var sound = new AnimationTrackPlaySound();
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DenyAnimation.AnimationTracks.Add(sound);
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sound.KeyFrames.Add(new AnimationTrackPlaySound.KeyFrame(_denySound.GetSound(), 0, () => AudioHelpers.WithVariation(0.05f)));
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}
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}
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@@ -126,13 +125,16 @@ namespace Content.Client.Doors
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{
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case DoorVisualState.Open:
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sprite.LayerSetState(DoorVisualLayers.Base, "open");
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unlitVisible = false;
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unlitVisible = _openUnlitVisible;
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if (_openUnlitVisible)
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{
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sprite.LayerSetState(DoorVisualLayers.BaseUnlit, "open_unlit");
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}
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break;
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case DoorVisualState.Closed:
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sprite.LayerSetState(DoorVisualLayers.Base, "closed");
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sprite.LayerSetState(DoorVisualLayers.BaseUnlit, "closed_unlit");
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sprite.LayerSetState(DoorVisualLayers.BaseBolted, "bolted_unlit");
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sprite.LayerSetState(WiresVisualizer.WiresVisualLayers.MaintenancePanel, "panel_open");
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break;
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case DoorVisualState.Opening:
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animPlayer.Play(OpenAnimation, AnimationKey);
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