Chem/Medicine/Botanical Book Entries (#17145)

Co-authored-by: Owai-Seek <>
This commit is contained in:
Sir Winters
2023-06-05 18:45:45 -04:00
committed by GitHub
parent 85c2c5091e
commit a1b0f10e5c
7 changed files with 134 additions and 0 deletions

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@@ -22,6 +22,9 @@ guide-entry-chef = Chef
guide-entry-foodrecipes = Food Recipes
guide-entry-medical = Medical
guide-entry-medicaldoctor = Medical Doctor
guide-entry-chemist = Chemist
guide-entry-medicine = Medicine
guide-entry-botanicals = Botanicals
guide-entry-cloning = Cloning
guide-entry-cryogenics = Cryogenics

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@@ -35,3 +35,4 @@
- type: GuideHelp
guides:
- Chemicals
- Chemist

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@@ -87,3 +87,7 @@
- type: SolutionContainerManager
solutions:
buffer: {}
- type: GuideHelp
guides:
- Chemicals
- Chemist

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@@ -4,6 +4,7 @@
text: "/ServerInfo/Guidebook/Medical/Medical.xml"
children:
- Medical Doctor
- Chemist
- Cloning
- Cryogenics
@@ -21,3 +22,21 @@
id: Cryogenics
name: guide-entry-cryogenics
text: "/ServerInfo/Guidebook/Medical/Cryogenics.xml"
- type: guideEntry
id: Chemist
name: guide-entry-chemist
text: "/ServerInfo/Guidebook/Medical/Chemist.xml"
children:
- Medicine
- Botanicals
- type: guideEntry
id: Medicine
name: guide-entry-medicine
text: "/ServerInfo/Guidebook/Medical/Medicine.xml"
- type: guideEntry
id: Botanicals
name: guide-entry-botanicals
text: "/ServerInfo/Guidebook/Medical/Botanicals.xml"

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@@ -0,0 +1,21 @@
<Document>
# Botanicals
Botany and Chemistry can often work together to produce better medicine (or recreational cocktails). It may be worthwhile to give them the fertilizers they need, and request some medicinal plants in return.
<Box>
<GuideEntityEmbed Entity="FoodGalaxythistle"/>
<GuideEntityEmbed Entity="FoodLingzhi"/>
<GuideEntityEmbed Entity="FoodAmbrosiaVulgaris"/>
<GuideEntityEmbed Entity="FoodAloe"/>
<GuideEntityEmbed Entity="Nettle"/>
</Box>
<GuideReagentEmbed Reagent="Ammonia"/>
<GuideReagentEmbed Reagent="Diethylamine"/>
<GuideReagentEmbed Reagent="EZNutrient"/>
<GuideReagentEmbed Reagent="Left4Zed"/>
<GuideReagentEmbed Reagent="RobustHarvest"/>
<GuideReagentEmbed Reagent="UnstableMutagen"/>
</Document>

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@@ -0,0 +1,50 @@
<Document>
# Chemist
Now you've done it, you picked the one job where -math- is mandatory. Grab your beaker, pull up a chair, and get cracking, it's time to cook up some chems.
While chemists primarily make medications, there's a very wide variety of chemicals that can be made, all of which are showcased in the Chemicals section of the Guidebook.
## Equipment:
<Box>
<GuideEntityEmbed Entity="ChemDispenser"/>
<GuideEntityEmbed Entity="ChemBag"/>
<GuideEntityEmbed Entity="KitchenReagentGrinder"/>
<GuideEntityEmbed Entity="chem_master"/>
</Box>
<Box>
<GuideEntityEmbed Entity="LargeBeaker"/>
<GuideEntityEmbed Entity="ChemistryEmptyBottle01"/>
<GuideEntityEmbed Entity="HandLabeler"/>
<GuideEntityEmbed Entity="Syringe"/>
<GuideEntityEmbed Entity="PillCanister"/>
</Box>
## The Basics:
Chemistry is fairly straightforward once you know what to expect. Here's a simple, step-by-step process on how to begin.
- Grab a beaker, Pill Canister, and if desired, some Bottles.
- Place the beaker in the Chemical Dispenser, and Pill Canister (or bottle) in the Chem Master.
- Open the Chemical Dispenser UI, and make your mix. Recipies are in other sections of the guidebook.
- Alt-click the dispenser to remove your beaker, and place it in the Chem Master.
- Open the Chem Master UI. On the Input tab, move your mix into the buffer.
- Move to the Output tab, customise your pill, and press the Create button.
- Alt-click the Chem Master to get the pill bottle out. You may have to remove the beaker first.
- Click on a table, crate, or another surface to empty the pill bottle if desired. Alternatively, store or empty it into another storage container.
That's it, you've made your first set of pills! Consider checking with Medical Doctors and other crew to see what else may be requested, refilling the medical kits in medbay storage, or just experimenting!
You can also use the hand labeler to organize individual bottles or bags without using the Chem Master labeling system.
## Extra Content:
Speaking of experimentation, there are a few more toy you can use when it comes to chemistry. This job requires a lot of trial and error, but it was worth mentioning that these things exist! It's up to you to figure out what to make with them.
<Box>
<GuideEntityEmbed Entity="ModularGrenade"/>
<GuideEntityEmbed Entity="CableApcStack"/>
<GuideEntityEmbed Entity="ChemicalPayload"/>
<GuideEntityEmbed Entity="TimerTrigger"/>
</Box>
</Document>

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@@ -0,0 +1,36 @@
<Document>
# Core Medications
These medications are almost always useful to medbay in one way or another.
<GuideReagentEmbed Reagent="Bicaridine"/>
<GuideReagentEmbed Reagent="Kelotane"/>
<GuideReagentEmbed Reagent="Dermaline"/>
<GuideReagentEmbed Reagent="Dylovene"/>
<GuideReagentEmbed Reagent="Inaprovaline"/>
<GuideReagentEmbed Reagent="Dexalin"/>
<GuideReagentEmbed Reagent="DexalinPlus"/>
<GuideReagentEmbed Reagent="Iron"/>
# Specialty Medications
These medications tend to have specific use cases.
<GuideReagentEmbed Reagent="Cryoxadone"/>
<GuideReagentEmbed Reagent="Epinephrine"/>
<GuideReagentEmbed Reagent="Hyronalin"/>
<GuideReagentEmbed Reagent="Arithrazine"/>
<GuideReagentEmbed Reagent="Phalanximine"/>
<GuideReagentEmbed Reagent="Tricordrazine"/>
<GuideReagentEmbed Reagent="TranexamicAcid"/>
<GuideReagentEmbed Reagent="Romerol"/>
<GuideReagentEmbed Reagent="Oculine"/>
# All Medications
This is a list of -all- medications available, including ones previously listed.
<GuideReagentGroupEmbed Group="Medicine"/>
</Document>