Decouple interactions from hands, cleanup old events, add new fears (#28393)
* ok basic shit * second part * pretend it isn't real it can't hurt you. * 👁️ 👁️ * shadowcommander review
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@@ -364,7 +364,7 @@ public abstract class SharedStorageSystem : EntitySystem
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/// </summary>
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private void OnActivate(EntityUid uid, StorageComponent storageComp, ActivateInWorldEvent args)
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{
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if (args.Handled || !CanInteract(args.User, (uid, storageComp), storageComp.ClickInsert))
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if (args.Handled || !args.Complex || !CanInteract(args.User, (uid, storageComp), storageComp.ClickInsert))
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return;
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// Toggle
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